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Community
General Tabletop Discussion
*Pathfinder & Starfinder
PoL & population density
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<blockquote data-quote="ThirdWizard" data-source="post: 3959337" data-attributes="member: 12037"><p>One thing I've been thinking of doing with my campaign is have traveling troops of dragonborn constantly moving in and out of settlements. They take care of the simple problems, a pack of goblin raiders, maybe a monstrous beast that moved in, things like that. In exchange, these troops can expect a place to sleep and food to eat for perhaps a week. </p><p></p><p>A troop probably comes through about once a month on average and cleans up the riffraff that would normally threaten the settlements, keeping them relatively safe from mundane dangers. Many of these troops live like this, traveling from town to town and taking care of some problem that each town has.</p><p></p><p>Sure, sometimes they take on things they can't handle, and sometimes they just aren't around when things go bad. These troops aren't adventurers; they don't go kill the necromancer that is raising ghouls and sending them after the town. But, they'll fight out the ghoul attack, for example. That helps explain how I can use small towns in dangerous locations that aren't constantly being destroyed. It also creates some interesting plot-hooks I can base these groups around and some fun NPCs who the PCs can interact with.</p><p></p><p></p><p>Also, in PoL, I'm going to have "strong" kingdoms who can control any one area, but to do so they have to lose their control of others. In other words, they can repel an orc invasion in the west, perhaps, but that will leave them wide open in the south. The orcs in the west know this, so they don't push too hard. The kingdom can't push too hard either, or they sacrifice lands ot the south, so its a stalemate. The area is dangerous for travelers, and a small town might disappear now and then, so the PoL situation is preserved just fine without having to worry about how realistic the economics of it all are.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 3959337, member: 12037"] One thing I've been thinking of doing with my campaign is have traveling troops of dragonborn constantly moving in and out of settlements. They take care of the simple problems, a pack of goblin raiders, maybe a monstrous beast that moved in, things like that. In exchange, these troops can expect a place to sleep and food to eat for perhaps a week. A troop probably comes through about once a month on average and cleans up the riffraff that would normally threaten the settlements, keeping them relatively safe from mundane dangers. Many of these troops live like this, traveling from town to town and taking care of some problem that each town has. Sure, sometimes they take on things they can't handle, and sometimes they just aren't around when things go bad. These troops aren't adventurers; they don't go kill the necromancer that is raising ghouls and sending them after the town. But, they'll fight out the ghoul attack, for example. That helps explain how I can use small towns in dangerous locations that aren't constantly being destroyed. It also creates some interesting plot-hooks I can base these groups around and some fun NPCs who the PCs can interact with. Also, in PoL, I'm going to have "strong" kingdoms who can control any one area, but to do so they have to lose their control of others. In other words, they can repel an orc invasion in the west, perhaps, but that will leave them wide open in the south. The orcs in the west know this, so they don't push too hard. The kingdom can't push too hard either, or they sacrifice lands ot the south, so its a stalemate. The area is dangerous for travelers, and a small town might disappear now and then, so the PoL situation is preserved just fine without having to worry about how realistic the economics of it all are. [/QUOTE]
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