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PoL & population density
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<blockquote data-quote="Zurai" data-source="post: 3959910" data-attributes="member: 52324"><p>Again, people are having issues because they interpret "darkness" as "wilderness containing tons of big mean nasty things that will eat me as soon as I lose sight of the last house in town. Or maybe even before then."</p><p></p><p>That is not a correct interpretation. The darkness is a lack of knowledge of the outside world. Much as medieval maps contained huge blank holes in the heart of Africa and Asia with the legend "Here there be dragons". There are no dragons in this world, but people <em>thought</em> there were (or other terrible monsters eager to dine on wanderers) and only the brave few wandered into the unexplored.</p><p></p><p>In a points of light setting, the entire population density of the world as a whole is low. "Light" and "monsters" both. There are great distances between towns - weeks or more of travel at the smallest - and few if any know with any certainty what lies in the wilderness. Trade exists, but not in the great Silk Road caravans, rather being small bands of wanderers and peddlers who have too much wanderlust to settle in any one place. These nomads know of maybe a half-dozen towns and spend the year traveling from one to the next, trading needed goods for food and shelter, and in turn supplying the towns with things they can't get on their own. Knowledge, too, is an expensive commodity - knowledge of safe paths through the wilderness, knowledge of ways to fight off monsters and raiders, knowledge of techniques to enhance the way of life. It's dangerous work, but just enough people do it to keep the points of light from being extinguished.</p><p></p><p></p><p></p><p>Yes, he appears to have utterly missed my message and taken only what he wanted from it. Points of Light where the darkness is an active threat is untenable. Points of Light where the darkness is a <em>passive</em> threat is tenable and engaging.</p></blockquote><p></p>
[QUOTE="Zurai, post: 3959910, member: 52324"] Again, people are having issues because they interpret "darkness" as "wilderness containing tons of big mean nasty things that will eat me as soon as I lose sight of the last house in town. Or maybe even before then." That is not a correct interpretation. The darkness is a lack of knowledge of the outside world. Much as medieval maps contained huge blank holes in the heart of Africa and Asia with the legend "Here there be dragons". There are no dragons in this world, but people [i]thought[/i] there were (or other terrible monsters eager to dine on wanderers) and only the brave few wandered into the unexplored. In a points of light setting, the entire population density of the world as a whole is low. "Light" and "monsters" both. There are great distances between towns - weeks or more of travel at the smallest - and few if any know with any certainty what lies in the wilderness. Trade exists, but not in the great Silk Road caravans, rather being small bands of wanderers and peddlers who have too much wanderlust to settle in any one place. These nomads know of maybe a half-dozen towns and spend the year traveling from one to the next, trading needed goods for food and shelter, and in turn supplying the towns with things they can't get on their own. Knowledge, too, is an expensive commodity - knowledge of safe paths through the wilderness, knowledge of ways to fight off monsters and raiders, knowledge of techniques to enhance the way of life. It's dangerous work, but just enough people do it to keep the points of light from being extinguished. Yes, he appears to have utterly missed my message and taken only what he wanted from it. Points of Light where the darkness is an active threat is untenable. Points of Light where the darkness is a [i]passive[/i] threat is tenable and engaging. [/QUOTE]
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