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*Pathfinder & Starfinder
PoL & population density
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3959938" data-attributes="member: 20805"><p>The question is, what are you debating here? The macro level of the setting could very well be as <strong>Zurai</strong> posits with a 'passive' darkness awaiting to gobble up the errant travellor while at the micro level, 'Points of Darkness' roam about and occasionally assualts a PoL.</p><p></p><p>Thats where your adventuring heroes come in, not in the 7 years of fair weather and good harvest that kept the village in the area..but in the 1 year in which Something has driven the Orc hordes from thier caves in the hills to eat the farmers.</p><p> And perhaps that Something is a darker PoD that the heroes needs to chase into the depths of its lair and destroy.</p><p></p><p>Take a look at the ocean sometime.. nice calm and complacent, until you look closer and see the hidden riptides and turbelance scattered about. How dark you want your world setting will drive how much turbelance you stir into the flow of your setting. But too much turbelance and the PoL will be drowned out, so you need a balance.</p><p></p><p>To me, this balance fits much as <strong>Zurai</strong>'s post reads.. days and days of unterupted travel insterspersed with minutes of white knuckle terror as the Kobolds attack <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>And in this balance, a small tribe of nomads who are aware of the land can avoid being wiped out by continually moving and living off the land. And be in much less danger than the communities that set root in one place thinking that thier vigilence and weapons will be enough to drive off any terrors.</p><p></p><p></p><p>IMO, this isn't a bad thing. Full plate would then be available in two places, a strong Point or in the depths of some ruins. Works for me!</p><p>Much better than walking into the Hamlet of Homlett and purchasing the finest crafted arms and armor.... but thats just my opinion.</p><p></p><p>Side note, anyone read Glen Cooks "Instrumentalities of the Night"? Excellent PoL setting full of cities and armies... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3959938, member: 20805"] The question is, what are you debating here? The macro level of the setting could very well be as [b]Zurai[/b] posits with a 'passive' darkness awaiting to gobble up the errant travellor while at the micro level, 'Points of Darkness' roam about and occasionally assualts a PoL. Thats where your adventuring heroes come in, not in the 7 years of fair weather and good harvest that kept the village in the area..but in the 1 year in which Something has driven the Orc hordes from thier caves in the hills to eat the farmers. And perhaps that Something is a darker PoD that the heroes needs to chase into the depths of its lair and destroy. Take a look at the ocean sometime.. nice calm and complacent, until you look closer and see the hidden riptides and turbelance scattered about. How dark you want your world setting will drive how much turbelance you stir into the flow of your setting. But too much turbelance and the PoL will be drowned out, so you need a balance. To me, this balance fits much as [b]Zurai[/b]'s post reads.. days and days of unterupted travel insterspersed with minutes of white knuckle terror as the Kobolds attack :) And in this balance, a small tribe of nomads who are aware of the land can avoid being wiped out by continually moving and living off the land. And be in much less danger than the communities that set root in one place thinking that thier vigilence and weapons will be enough to drive off any terrors. IMO, this isn't a bad thing. Full plate would then be available in two places, a strong Point or in the depths of some ruins. Works for me! Much better than walking into the Hamlet of Homlett and purchasing the finest crafted arms and armor.... but thats just my opinion. Side note, anyone read Glen Cooks "Instrumentalities of the Night"? Excellent PoL setting full of cities and armies... :) [/QUOTE]
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