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General Tabletop Discussion
*Pathfinder & Starfinder
PoL & population density
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<blockquote data-quote="helium3" data-source="post: 3960319" data-attributes="member: 31301"><p>It all being about having fun is absolutely correct. That being said, developing a mechanical explanation for how PoL's manage not to collapse or coalesce into BoL's is all good and well, but it doesn't really answer the larger question of what sorts of concepts currently found in a 3.X campaign are by definition no longer available in a PoL style campaign.</p><p></p><p>Frankly, I don't have much of a problem with WotC going in the PoL direction with the implied setting as long as they don't somehow manage to make other campaign styles nearly impossible with the 4E rule-set.</p><p></p><p>A lot of the 3.X campaign settings seem to be of the "multiple continent spanning empire" campaign style, so at its most basic I see PoL as WotC's attempt to say "Hey gamers, let's try to play a slightly different kind of game than we've been playing lately" and that really doesn't bother me. Actually, I think it's kind of smart when you're aiming the rule-books towards an audience that you cannot assume is intimately familiar with the previous iterations of D&D.</p></blockquote><p></p>
[QUOTE="helium3, post: 3960319, member: 31301"] It all being about having fun is absolutely correct. That being said, developing a mechanical explanation for how PoL's manage not to collapse or coalesce into BoL's is all good and well, but it doesn't really answer the larger question of what sorts of concepts currently found in a 3.X campaign are by definition no longer available in a PoL style campaign. Frankly, I don't have much of a problem with WotC going in the PoL direction with the implied setting as long as they don't somehow manage to make other campaign styles nearly impossible with the 4E rule-set. A lot of the 3.X campaign settings seem to be of the "multiple continent spanning empire" campaign style, so at its most basic I see PoL as WotC's attempt to say "Hey gamers, let's try to play a slightly different kind of game than we've been playing lately" and that really doesn't bother me. Actually, I think it's kind of smart when you're aiming the rule-books towards an audience that you cannot assume is intimately familiar with the previous iterations of D&D. [/QUOTE]
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