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<blockquote data-quote="HeavenShallBurn" data-source="post: 3960407" data-attributes="member: 39593"><p>Since this is about my game. 3rd level characters don't have any class levels, they're effectively zero level for campaign purposes. Instead all the standard races have 3 racial levels that are equivalent in power to PC levels. Most tack a further 1 or 2 class levels (mostly NPC levels) on top of that. But except for some of the ruling class of major city-states NPCs don't go over 9th except for the threats the PCs are fighting. However those in positions of authority and power always have PC levels and are always at the top of the settlements level demographic. </p><p></p><p>Going by some of the definitions of GURPS fantasy, the feel I'm going for is a Starkly Heroic Dawn Age mixed with City State. In the vein of the Greek ages of Men the average person is stronger, hardier, and more competent than game average. Even the ordinary have some measure of greatness. But they're beset on all sides and times by things that are even more powerful. The PCs are the few whose potential greatness know no bounds. Who can become more than simply great, they can rise to confront threats that level entire continents and duel with the gods themselves. If they but survive long enough to gain this power by absorbing the greatness of their foes and adding it to their own (leveling up).</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 3960407, member: 39593"] Since this is about my game. 3rd level characters don't have any class levels, they're effectively zero level for campaign purposes. Instead all the standard races have 3 racial levels that are equivalent in power to PC levels. Most tack a further 1 or 2 class levels (mostly NPC levels) on top of that. But except for some of the ruling class of major city-states NPCs don't go over 9th except for the threats the PCs are fighting. However those in positions of authority and power always have PC levels and are always at the top of the settlements level demographic. Going by some of the definitions of GURPS fantasy, the feel I'm going for is a Starkly Heroic Dawn Age mixed with City State. In the vein of the Greek ages of Men the average person is stronger, hardier, and more competent than game average. Even the ordinary have some measure of greatness. But they're beset on all sides and times by things that are even more powerful. The PCs are the few whose potential greatness know no bounds. Who can become more than simply great, they can rise to confront threats that level entire continents and duel with the gods themselves. If they but survive long enough to gain this power by absorbing the greatness of their foes and adding it to their own (leveling up). [/QUOTE]
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