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General Tabletop Discussion
*Pathfinder & Starfinder
PoL & population density
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<blockquote data-quote="helium3" data-source="post: 3961196" data-attributes="member: 31301"><p>Can you clarify what you mean here? I'm not sure what you're trying to say? Are you talking about population as a function of time?</p><p></p><p></p><p></p><p>These are awesome examples of setting-specific explanations for how a particular world manages to look the way it does when you start messing with the basic assumptions. There are a lot of others that people have come up with in the thread that are just as stellar.</p><p></p><p>That being said, the more you change the assumptions the harder it is for players to immerse themselves in the setting and suspend disbelief.</p><p></p><p>The concern I have with PoL as it's been described so far is that I suspect it will be hard for players who aren't solely interested in hack-and-slash dungeon crawls to not start asking questions about just how a town of 1000 people manages to even survive when it's surrounded by a week's worth of monster infested wilderness in every direction.</p><p></p><p>Some posters in this thread have suggested some ways to deal with this, but the idea of every village, town and city being dominated/protected by a single individual or organization that's an order of magnitude more powerful than the rest of the populace just doesn't sit well with me. I can see that there's a lot of material to work with there, but it just seems like it'd get repetitive once you've run through all the possible iterations.</p><p></p><p>Perhaps the problem is that the Designers haven't provided much in the way of details about how PoL really works. Perhaps the second preview book will be better.</p><p></p><p>Of course, I really don't care one way or the other about the PoL concept, as long as it isn't somehow hard-wired into the rules such that a non-PoL game is nearly impossible to run.</p><p></p><p></p><p></p><p>Maybe they hoard the info (which wouldn't be the first time that a group with that sort of knowledge did that) or maybe whatever's in the "darkness" is more dangerous to stationary settlements than roving bands of merchants and mercenaries. That would sort of imply that many monsters tend to wander around a lot, sort of like many predators do.</p><p></p><p>I think part of the discussion of PoL comes from the info-dumps failing to also tell the reader that a PoL setting is by default also a post-apocalyptic setting. Civilization has fallen on seriously hard times, but given enough time it will transform back into a BoL setting. There's a lot of mention in the R&C preview of a variety of fallen empires of different racial derivation, but no overt statements about it.</p></blockquote><p></p>
[QUOTE="helium3, post: 3961196, member: 31301"] Can you clarify what you mean here? I'm not sure what you're trying to say? Are you talking about population as a function of time? These are awesome examples of setting-specific explanations for how a particular world manages to look the way it does when you start messing with the basic assumptions. There are a lot of others that people have come up with in the thread that are just as stellar. That being said, the more you change the assumptions the harder it is for players to immerse themselves in the setting and suspend disbelief. The concern I have with PoL as it's been described so far is that I suspect it will be hard for players who aren't solely interested in hack-and-slash dungeon crawls to not start asking questions about just how a town of 1000 people manages to even survive when it's surrounded by a week's worth of monster infested wilderness in every direction. Some posters in this thread have suggested some ways to deal with this, but the idea of every village, town and city being dominated/protected by a single individual or organization that's an order of magnitude more powerful than the rest of the populace just doesn't sit well with me. I can see that there's a lot of material to work with there, but it just seems like it'd get repetitive once you've run through all the possible iterations. Perhaps the problem is that the Designers haven't provided much in the way of details about how PoL really works. Perhaps the second preview book will be better. Of course, I really don't care one way or the other about the PoL concept, as long as it isn't somehow hard-wired into the rules such that a non-PoL game is nearly impossible to run. Maybe they hoard the info (which wouldn't be the first time that a group with that sort of knowledge did that) or maybe whatever's in the "darkness" is more dangerous to stationary settlements than roving bands of merchants and mercenaries. That would sort of imply that many monsters tend to wander around a lot, sort of like many predators do. I think part of the discussion of PoL comes from the info-dumps failing to also tell the reader that a PoL setting is by default also a post-apocalyptic setting. Civilization has fallen on seriously hard times, but given enough time it will transform back into a BoL setting. There's a lot of mention in the R&C preview of a variety of fallen empires of different racial derivation, but no overt statements about it. [/QUOTE]
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