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<blockquote data-quote="helium3" data-source="post: 3962477" data-attributes="member: 31301"><p><span style="color: Blue"><span style="color: Blue"></span></span></p><p><span style="color: Blue"><span style="color: Blue"></span></span></p><p><span style="color: Blue"><span style="color: Blue">It's true that this sort of level of detail generally isn't required for most D&D games. Most players just don't care.</span></span></p><p><span style="color: Blue"><span style="color: Blue"></span></span></p><p><span style="color: Blue"><span style="color: Blue">That being said, if I had a dime for every time I've heard someone on the boards complain about some setting detail not being "medieval European" enough, I'd have enough money to buy the entire set of 4E core books in June.</span></span></p><p><span style="color: Blue"><span style="color: Blue"></span></span></p><p><span style="color: Blue"><span style="color: Blue">So, I find it ironic to read someone effectively arguing the converse on ENWorld.</span></span></p><p><span style="color: Blue"><span style="color: Blue"></span></span></p><p><span style="color: Blue"><span style="color: Blue">For me, what's critical is that the setting details be consistent enough that my players don't find it hard to suspend their disbelief and immerse themselves in the role-playing experience. If I have really stupid players or they aren't going to spend much time interacting with the location, the relevant setting details can be sparse and not terribly consistent or even believable.</span></span></p><p><span style="color: Blue"><span style="color: Blue"></span></span></p><p><span style="color: Blue"><span style="color: Blue">But the main location that the party is going to call their home base for levels one through ten? It better not have any gaping logical holes.</span></span></p></blockquote><p></p>
[QUOTE="helium3, post: 3962477, member: 31301"] [COLOR=Blue][COLOR=Blue] It's true that this sort of level of detail generally isn't required for most D&D games. Most players just don't care. That being said, if I had a dime for every time I've heard someone on the boards complain about some setting detail not being "medieval European" enough, I'd have enough money to buy the entire set of 4E core books in June. So, I find it ironic to read someone effectively arguing the converse on ENWorld. For me, what's critical is that the setting details be consistent enough that my players don't find it hard to suspend their disbelief and immerse themselves in the role-playing experience. If I have really stupid players or they aren't going to spend much time interacting with the location, the relevant setting details can be sparse and not terribly consistent or even believable. But the main location that the party is going to call their home base for levels one through ten? It better not have any gaping logical holes.[/color][/color] [/QUOTE]
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