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<blockquote data-quote="Irda Ranger" data-source="post: 3962524" data-attributes="member: 1003"><p>Luckily all my <strong><em><u>Fantasy</u></em></strong> World Towns have a <em>Decanter of Endless Water</em> and a <em>Picnic Basket of Endless Sausage Rolls and Tuna Sandwiches</em>, so they can exist anywhere they want sans farmland. Rare spices and wines are brought in by Halfling traders on Giant Eagles and the septic system feeds into an underground cavern where Myconoids harvest the "brown gold" for food and profit. The streets are wide so that when the Dwarven Templars roll in on their Dire Warthog mounts everyone can give them a wide berth (but everyone also keeps a few truffles in their coinpurse to distract them "just in case") and every building in town is eight stories tall (minimum) because a crazed Half-orc prophet of Tymora promised the town three centuries of good fortune if they did so (1 down, 2 to go). There's no quarry anywhere nearby because a <em>Wand of Wall of Stone</em> is cheaper and can build a whole city block's worth of eight-story towers in an afternoon. There are no beasts of burden because they're messy (too much poop!) and all you need is a a few men a month volunteer for Polymorph Duty to become Stone or Hill Giants to do year's worth of field clearing or city-wall repair in a week. The town supports 2 soldiers for every citizen because, let's face it, without any farmers there's a real excess in the labor supply. They're all well equipped though because the town has an excess of forging power from ... a non-magical source, surprisingly. Instead the <em>Decanter of Endless Water</em> I mentioned is kept at the top of a high cistern that collects water 24 hours a day but releases it only 8 hours a day into a system of mills and waterwheels that automate the forging process (similar to medieval Europe, oddly). Recently a visiting Gnome mentioned that if you trapped a Fire Elemental in the cistern it would be even better, but this hasn't been tried yet. Naturally this all requires a lot of magic, but "Wizardry" is consistently on the "Top 5 Compensation Packages" list of careers, and attracts the best and the brightest of the town's students every year.</p><p></p><p>It doesn't look much like a medieval town, but have you read the PHB Spell List or the Dungeon Master's Guide lately?</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 3962524, member: 1003"] Luckily all my [B][I][U]Fantasy[/U][/I][/B] World Towns have a [I]Decanter of Endless Water[/I] and a [I]Picnic Basket of Endless Sausage Rolls and Tuna Sandwiches[/I], so they can exist anywhere they want sans farmland. Rare spices and wines are brought in by Halfling traders on Giant Eagles and the septic system feeds into an underground cavern where Myconoids harvest the "brown gold" for food and profit. The streets are wide so that when the Dwarven Templars roll in on their Dire Warthog mounts everyone can give them a wide berth (but everyone also keeps a few truffles in their coinpurse to distract them "just in case") and every building in town is eight stories tall (minimum) because a crazed Half-orc prophet of Tymora promised the town three centuries of good fortune if they did so (1 down, 2 to go). There's no quarry anywhere nearby because a [I]Wand of Wall of Stone[/I] is cheaper and can build a whole city block's worth of eight-story towers in an afternoon. There are no beasts of burden because they're messy (too much poop!) and all you need is a a few men a month volunteer for Polymorph Duty to become Stone or Hill Giants to do year's worth of field clearing or city-wall repair in a week. The town supports 2 soldiers for every citizen because, let's face it, without any farmers there's a real excess in the labor supply. They're all well equipped though because the town has an excess of forging power from ... a non-magical source, surprisingly. Instead the [I]Decanter of Endless Water[/I] I mentioned is kept at the top of a high cistern that collects water 24 hours a day but releases it only 8 hours a day into a system of mills and waterwheels that automate the forging process (similar to medieval Europe, oddly). Recently a visiting Gnome mentioned that if you trapped a Fire Elemental in the cistern it would be even better, but this hasn't been tried yet. Naturally this all requires a lot of magic, but "Wizardry" is consistently on the "Top 5 Compensation Packages" list of careers, and attracts the best and the brightest of the town's students every year. It doesn't look much like a medieval town, but have you read the PHB Spell List or the Dungeon Master's Guide lately? [/QUOTE]
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