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<blockquote data-quote="Aloïsius" data-source="post: 3963360" data-attributes="member: 1191"><p>No they are american (or european) XXth century suburbs, with continual lights instead of electric lighting... Sure, the maps are easier to draw that way, but they don't make sense at all. </p><p></p><p>If we think about LotR, the Shire is a patch of light surrounded by darkness, but it was designed to inspire a feeling of security, akin perhaps to 18th century England. But Bree is only a point of light : it has wall and locked doors at night. Osgiliath, an open citie, lies in ruins, while Minas Tirith is a crowded, walled citie. </p><p></p><p>When marauding orcs are a common threat, you can't have a suburb-like town spread upon miles of garden, unless it is heavily protected with magic. And I doubt that the standard point of light can be that much magic strong... </p><p></p><p>This is why I hope the starting town to look like a realistic point of light town.</p><p></p><p></p><p>Medieval real towns were a varied lot. Sure, there is no "Minas Tirith" per see, but it's principle (walled, crowded citie) is indeed medieval. Same thing with troglodytic housing : I larped in one of those recently... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Aloïsius, post: 3963360, member: 1191"] No they are american (or european) XXth century suburbs, with continual lights instead of electric lighting... Sure, the maps are easier to draw that way, but they don't make sense at all. If we think about LotR, the Shire is a patch of light surrounded by darkness, but it was designed to inspire a feeling of security, akin perhaps to 18th century England. But Bree is only a point of light : it has wall and locked doors at night. Osgiliath, an open citie, lies in ruins, while Minas Tirith is a crowded, walled citie. When marauding orcs are a common threat, you can't have a suburb-like town spread upon miles of garden, unless it is heavily protected with magic. And I doubt that the standard point of light can be that much magic strong... This is why I hope the starting town to look like a realistic point of light town. Medieval real towns were a varied lot. Sure, there is no "Minas Tirith" per see, but it's principle (walled, crowded citie) is indeed medieval. Same thing with troglodytic housing : I larped in one of those recently... :D [/QUOTE]
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