Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
PoL & population density
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JohnSnow" data-source="post: 3964909" data-attributes="member: 32164"><p>I think this may be where I disagree with the assessment of people (like yourself) who claim that the PoL setting "doesn't make sense" or that it implies a less "sophisticated" world.</p><p></p><p>We have different definitions of what, precisely, PoL means. I hear many people saying that it implies, as you say, "small, terrified communities." I do not hold to that interpretation of the little we have been told about the "Points of Light" conceit. Near as I can tell, the assumptions (and premises) implied by PoL are as follows:</p><p></p><p>1) Communities tend to be widely spaced.</p><p>2) For ordinary individuals, travel is "dangerous" (more on that below).</p><p>3) Large, civilized countries are not conducive to adventure.</p><p>4) Ordinary people need "heroes" to protect them.</p><p></p><p>Does this imply that the PCs are the only heroes in the world? Of course not. They're just the ones that are the focus of their own stories. Of course, other characters comparable to the PCs exist in the world. It's just that they're rare enough that they do not often cross paths with the player characters.</p><p></p><p>When every nation is run by a large number of high-level characters, you start to wonder how special the PCs are. If the kingdom in which the PCs live has legions of armored knights, why haven't they taken care of all the threats? Answer: no reason, unless the threats are extreme. Without threats <em>that are beyond the capabilities of the local authorities to deal with</em>, there's no room for adventurers in this world.</p><p></p><p>To me, that's all PoL is. It's a recognition that whatever problems exist in the world, the local authorities are overwhelmed. In one sense, it's similar to comic book reality. Spiderman and Batman aren't needed to combat regular criminals, because ordinary police can handle that just fine. To justify the need for superheroes, you need supervillains.</p><p></p><p>In D&D, the characters don't start out as superheroes, just heroes. Heroes need villains. And they need those villains to be people that the ordinary authorities either can't deal with or don't know about.</p><p></p><p>If there are lots of other adventurers, what's the role of the novice hero? It's why most superhero films make their characters unique. For the most part, Superman doesn't show up in Batman's stories, because if Superman exists, what's Batman's role? Similarly, if Elminster exists, what purpose do the PCs serve? In the PoL conceit, if a guy like Elminster is out there, he's got other problems. He's having enough trouble beating back the big darkness to deal with low-level threats. So that's up to the PCs. If adventuring types are common, and the kingdom's relatively safe, the PCs aren't needed to rescue that town, because the king's knights have already taken care of it.</p><p></p><p>The point of the PoL conceit is that the authorities are overwhelmed and need heroes. That's either because they're not all that powerful, or because for every bit of power they have, there's a counteracting dark influence.</p><p></p><p>The PCs aren't "unique," they're just "rare." The average citizen isn't a hero. I'm reminded of a 2e article on keeping the fantastic "fantastical." If ordinary citizens react to magic with a "ho hum" or "oh look, another dragon," what's the point of adventurers? The Monte Cook ideal of the bartender with a "no detections" sign is....odd, especially if you want the heroes to be adventurers.</p><p></p><p>IMO, 3e went too far in making adventurers "an ordinary part of the world." PoL seeks to change that by making ordinary folk more "ordinary." For adventurers, this stuff may be day-to-day, but that's <em>because they're adventurers.</em> It's not because everyone they meet sees magic and monsters on a daily basis. To make that work, you need a sharper differentiation between heroes and "everyday folk."</p><p></p><p>Why don't most people become adventuers? Because being an adventurer is dangerous! Most sensible people are going to stay home, safely clustered in walled villages and cities. For ordinary people, the wilderness is dangerous - they won't survive. So they travel in larger groups. If you flatten the power curve a bit, enough low-level characters can handle some fairly significant threats. Adventurers, on the other hand, can handle those threats alone, or in small groups.</p><p></p><p>There's no lack of believability in the PoL conceit. It actually seeks to explain why there are still monsters and dangers that call for the intervention of adventurers. And it seeks to differentiate adventurers from the general populace. However, it follows different assumptions than the "PCs aren't exceptional" premise.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 3964909, member: 32164"] I think this may be where I disagree with the assessment of people (like yourself) who claim that the PoL setting "doesn't make sense" or that it implies a less "sophisticated" world. We have different definitions of what, precisely, PoL means. I hear many people saying that it implies, as you say, "small, terrified communities." I do not hold to that interpretation of the little we have been told about the "Points of Light" conceit. Near as I can tell, the assumptions (and premises) implied by PoL are as follows: 1) Communities tend to be widely spaced. 2) For ordinary individuals, travel is "dangerous" (more on that below). 3) Large, civilized countries are not conducive to adventure. 4) Ordinary people need "heroes" to protect them. Does this imply that the PCs are the only heroes in the world? Of course not. They're just the ones that are the focus of their own stories. Of course, other characters comparable to the PCs exist in the world. It's just that they're rare enough that they do not often cross paths with the player characters. When every nation is run by a large number of high-level characters, you start to wonder how special the PCs are. If the kingdom in which the PCs live has legions of armored knights, why haven't they taken care of all the threats? Answer: no reason, unless the threats are extreme. Without threats [i]that are beyond the capabilities of the local authorities to deal with[/i], there's no room for adventurers in this world. To me, that's all PoL is. It's a recognition that whatever problems exist in the world, the local authorities are overwhelmed. In one sense, it's similar to comic book reality. Spiderman and Batman aren't needed to combat regular criminals, because ordinary police can handle that just fine. To justify the need for superheroes, you need supervillains. In D&D, the characters don't start out as superheroes, just heroes. Heroes need villains. And they need those villains to be people that the ordinary authorities either can't deal with or don't know about. If there are lots of other adventurers, what's the role of the novice hero? It's why most superhero films make their characters unique. For the most part, Superman doesn't show up in Batman's stories, because if Superman exists, what's Batman's role? Similarly, if Elminster exists, what purpose do the PCs serve? In the PoL conceit, if a guy like Elminster is out there, he's got other problems. He's having enough trouble beating back the big darkness to deal with low-level threats. So that's up to the PCs. If adventuring types are common, and the kingdom's relatively safe, the PCs aren't needed to rescue that town, because the king's knights have already taken care of it. The point of the PoL conceit is that the authorities are overwhelmed and need heroes. That's either because they're not all that powerful, or because for every bit of power they have, there's a counteracting dark influence. The PCs aren't "unique," they're just "rare." The average citizen isn't a hero. I'm reminded of a 2e article on keeping the fantastic "fantastical." If ordinary citizens react to magic with a "ho hum" or "oh look, another dragon," what's the point of adventurers? The Monte Cook ideal of the bartender with a "no detections" sign is....odd, especially if you want the heroes to be adventurers. IMO, 3e went too far in making adventurers "an ordinary part of the world." PoL seeks to change that by making ordinary folk more "ordinary." For adventurers, this stuff may be day-to-day, but that's [i]because they're adventurers.[/i] It's not because everyone they meet sees magic and monsters on a daily basis. To make that work, you need a sharper differentiation between heroes and "everyday folk." Why don't most people become adventuers? Because being an adventurer is dangerous! Most sensible people are going to stay home, safely clustered in walled villages and cities. For ordinary people, the wilderness is dangerous - they won't survive. So they travel in larger groups. If you flatten the power curve a bit, enough low-level characters can handle some fairly significant threats. Adventurers, on the other hand, can handle those threats alone, or in small groups. There's no lack of believability in the PoL conceit. It actually seeks to explain why there are still monsters and dangers that call for the intervention of adventurers. And it seeks to differentiate adventurers from the general populace. However, it follows different assumptions than the "PCs aren't exceptional" premise. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
PoL & population density
Top