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<blockquote data-quote="FalcWP" data-source="post: 3110473" data-attributes="member: 16858"><p>The big point of Improved Trip is that, once you trip someone, you get a free attack against them. That's *huge*, because not only do you hamper your opponents on AoOs, you don't sacrifice damage to do so. You also get a +4 on trip attacks, which is big.</p><p></p><p>And I don't see anything that says you can't use a guisearme to make trip attacks while using Short Haft.</p><p></p><p>For the whole pure Fighter vs. Fighter/Paladin thing: It is personal preference. You *can* get the requisite skill ranks as a pure fighter, by level 7. However, you're buying them cross-class, and you're taking longer to get them. Now, yes, you're a fighter-type, and skill points aren't your bread and butter, so you may be fine spending twice as many. However, I think Paladin synergizes nicely into this build, and, thus, recommend two to three levels of it, depending on race. Dwarf does lessen the boost a bit (namely, you need a 16 Charisma, which gets adjusted down to a 14, for Divine Grace to really be good), but, still. +2 to all saves is well worth a feat, in my opinion. Even a +1 to all saves might be worth it. That's not counting the very limited, but still potentially useful, abilities like Lay on Hands, Detect Evil, Smite Evil (yes, it'd be very weak), or the always fun ability to use wands and scrolls of spells on the Paladin list.</p><p></p><p>For gear: It depends on the party composition, and if you take Paladin levels or not. +1 Guisearme, +1 Mithral Shirt, Ring of Protection +1, and a Wand of Cure Light Wounds if you think extra healing would be handy and you go Paladin. Otherwise, swap the wand for a Cloak of Resistance +1 to help your saves. You can go with heavier armor, but this will let you apply your full Dex mod, which is handy.</p></blockquote><p></p>
[QUOTE="FalcWP, post: 3110473, member: 16858"] The big point of Improved Trip is that, once you trip someone, you get a free attack against them. That's *huge*, because not only do you hamper your opponents on AoOs, you don't sacrifice damage to do so. You also get a +4 on trip attacks, which is big. And I don't see anything that says you can't use a guisearme to make trip attacks while using Short Haft. For the whole pure Fighter vs. Fighter/Paladin thing: It is personal preference. You *can* get the requisite skill ranks as a pure fighter, by level 7. However, you're buying them cross-class, and you're taking longer to get them. Now, yes, you're a fighter-type, and skill points aren't your bread and butter, so you may be fine spending twice as many. However, I think Paladin synergizes nicely into this build, and, thus, recommend two to three levels of it, depending on race. Dwarf does lessen the boost a bit (namely, you need a 16 Charisma, which gets adjusted down to a 14, for Divine Grace to really be good), but, still. +2 to all saves is well worth a feat, in my opinion. Even a +1 to all saves might be worth it. That's not counting the very limited, but still potentially useful, abilities like Lay on Hands, Detect Evil, Smite Evil (yes, it'd be very weak), or the always fun ability to use wands and scrolls of spells on the Paladin list. For gear: It depends on the party composition, and if you take Paladin levels or not. +1 Guisearme, +1 Mithral Shirt, Ring of Protection +1, and a Wand of Cure Light Wounds if you think extra healing would be handy and you go Paladin. Otherwise, swap the wand for a Cloak of Resistance +1 to help your saves. You can go with heavier armor, but this will let you apply your full Dex mod, which is handy. [/QUOTE]
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