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[Poll] 15 Minute Adventuring Day, 5e, and You
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<blockquote data-quote="Rhenny" data-source="post: 5973579" data-attributes="member: 18333"><p>Although the adventure sessions (2 of them) were not terribly long (we only played for 2 1/2 hours each), in both sessions the players achieved a reasonable goal, so I would not call it a "15 min work day."</p><p></p><p>In first session, they roleplayed a beginning, took on 3 groups of Goblins, fought the Ogre, and then were tapped. That seemed right for 4 (we only played with 4) 1st level PCs. I was surprised they beat the Ogre, but they were able to range it for a round, and then it fell into a trip wire.</p><p></p><p>The 2nd session was shorter, but they accomplished a goal. They roleplayed a little with the Goblin Chieftan, and the forced their way into the Hobgoblin area to look for prisoners from town (the merchant and his wife and their guards). They had a large battle with Hobgoblins (9 of them in the sleeping room); then they quietly made their way to the prison area took on the two guards and were able to free the prisoners and bring them back to town via the Goblin tunnels. More roleplaying back at town and the session ended. </p><p></p><p>I think that the PCs will be able to push further when the gain levels and add HD to their healing.</p><p></p><p>No problems with "15 minute work day"</p></blockquote><p></p>
[QUOTE="Rhenny, post: 5973579, member: 18333"] Although the adventure sessions (2 of them) were not terribly long (we only played for 2 1/2 hours each), in both sessions the players achieved a reasonable goal, so I would not call it a "15 min work day." In first session, they roleplayed a beginning, took on 3 groups of Goblins, fought the Ogre, and then were tapped. That seemed right for 4 (we only played with 4) 1st level PCs. I was surprised they beat the Ogre, but they were able to range it for a round, and then it fell into a trip wire. The 2nd session was shorter, but they accomplished a goal. They roleplayed a little with the Goblin Chieftan, and the forced their way into the Hobgoblin area to look for prisoners from town (the merchant and his wife and their guards). They had a large battle with Hobgoblins (9 of them in the sleeping room); then they quietly made their way to the prison area took on the two guards and were able to free the prisoners and bring them back to town via the Goblin tunnels. More roleplaying back at town and the session ended. I think that the PCs will be able to push further when the gain levels and add HD to their healing. No problems with "15 minute work day" [/QUOTE]
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[Poll] 15 Minute Adventuring Day, 5e, and You
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