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*Dungeons & Dragons
[Poll] 15 Minute Adventuring Day, 5e, and You
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<blockquote data-quote="I'm A Banana" data-source="post: 5973836" data-attributes="member: 2067"><p>But you voted "Yes"? <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>Not.</p><p></p><p>Cool.</p><p></p><p>Dude.</p><p></p><p>But sweet, it seems like we're getting some reports from the minority that seems to be having 'em! [MENTION=50304]mlund[/MENTION], [MENTION=6689371]n00bdragon[/MENTION], [MENTION=65726]Mengu[/MENTION], [MENTION=18340]CM[/MENTION], I'm seeing a common thread of "One big grindy explosion of monsters sucked down ALL of our healing/HP's!" Does that seem accurate?</p><p></p><p>If so, it seems like maybe some issue in the adventure/encounter design is leading to this...</p><p></p><p>I wonder if part of that is working as intended, in that those big grindy encounters (though they may need some work in making them fun) were what more cautious parties rip through in a day, just all crammed into one encounter. As intended, maybe, but it's clearly not been a very satisfying experience for you dudes, so I wonder how those big encounters could be kicked into a more fun shape...</p><p></p><p>I know my groups haven't encountered that, but I've been very explicit about the "If you let them escape, they will get reinforcements, and this will snowball and maybe decimate you," nature of the adventure, basically just telling them that (they're playing trained adventurers, after all!). In my groups, this has lead to a lot of careful play, blocking off exits, using scouts, and luring out hostiles. It sounds like maybe that playstyle could be reinforced a bit more, to help overcome the snowball tendency? Or maybe the designers should probably face up to the idea that 15 goblins over 3 encounters (or whatever) does not have equal pacing to 15 goblins in 1 encounter, and try to make the latter a bit more dynamic somehow?</p><p></p><p> [MENTION=59096]thecasualoblivion[/MENTION] 's experience seems like a pretty archetypal 15MAD, especially if they did that over and over again. </p><p></p><p>It sounds like the main antidote people are using is random encounters, and it's interesting that Caves of Chaos just really gives very broad DM advice for that. And that wouldn't necessarily help those who hit the blinds with big encounters and then have to rest...they'd just be murdering party members! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cool feedback, folks, keep it comin'!</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5973836, member: 2067"] But you voted "Yes"? :erm: Not. Cool. Dude. But sweet, it seems like we're getting some reports from the minority that seems to be having 'em! [MENTION=50304]mlund[/MENTION], [MENTION=6689371]n00bdragon[/MENTION], [MENTION=65726]Mengu[/MENTION], [MENTION=18340]CM[/MENTION], I'm seeing a common thread of "One big grindy explosion of monsters sucked down ALL of our healing/HP's!" Does that seem accurate? If so, it seems like maybe some issue in the adventure/encounter design is leading to this... I wonder if part of that is working as intended, in that those big grindy encounters (though they may need some work in making them fun) were what more cautious parties rip through in a day, just all crammed into one encounter. As intended, maybe, but it's clearly not been a very satisfying experience for you dudes, so I wonder how those big encounters could be kicked into a more fun shape... I know my groups haven't encountered that, but I've been very explicit about the "If you let them escape, they will get reinforcements, and this will snowball and maybe decimate you," nature of the adventure, basically just telling them that (they're playing trained adventurers, after all!). In my groups, this has lead to a lot of careful play, blocking off exits, using scouts, and luring out hostiles. It sounds like maybe that playstyle could be reinforced a bit more, to help overcome the snowball tendency? Or maybe the designers should probably face up to the idea that 15 goblins over 3 encounters (or whatever) does not have equal pacing to 15 goblins in 1 encounter, and try to make the latter a bit more dynamic somehow? [MENTION=59096]thecasualoblivion[/MENTION] 's experience seems like a pretty archetypal 15MAD, especially if they did that over and over again. It sounds like the main antidote people are using is random encounters, and it's interesting that Caves of Chaos just really gives very broad DM advice for that. And that wouldn't necessarily help those who hit the blinds with big encounters and then have to rest...they'd just be murdering party members! :) Cool feedback, folks, keep it comin'! [/QUOTE]
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[Poll] 15 Minute Adventuring Day, 5e, and You
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