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[Poll] 15 Minute Adventuring Day, 5e, and You
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<blockquote data-quote="I'm A Banana" data-source="post: 5974013" data-attributes="member: 2067"><p>What's sweet is that we're getting actual playtest reports, rather than pointless game theory wonkery. Actual factual information helps us to actually address the actual problem much more than theoretical blahblah does (which is what 80% of the threads on this topic are currently).</p><p></p><p>For the purposes of a playtest, hearing what went wrong is <em>frickin' golden</em>, because it lets you address that problem. </p><p></p><p></p><p></p><p>See, info like that makes me excited to see what might be done to improve the experience.</p><p></p><p>They rested because they felt <em>challenged</em> -- they were afraid of being killed in the next encounter. This is generally a good thing. You DO want a party to rest when it is afraid it might not be able to take on the very next encounter -- that is, really, exactly when they should rest! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> One encounter that sucks up 40% of your resources in 8 rounds is a pretty big, pretty tough encounter, I think!</p><p></p><p>So, to drill down a bit, I wonder what it was about that experience that wasn't awesome for you. Did it not go how you expected? Do you think your party got off too easily? Do you think they should've maybe had a more gradual build up to a big confrontation before a rest? </p><p></p><p>It seems like you think a better reward would've helped motivate your PC's a bit more. How do you think they might react if, say, the group of monsters they fight escapes from the caves and takes the treasure therein with them while they sleep? Might this motivate them to press on to get the reward?</p><p></p><p>If it is true about some of the people experiencing the 15MAD in 5e that they have followed a sort of boom-and-bust cycle, I wonder what the problem is that lies underneath that. It might be that some DMs want to give PC's more HP at early levels to counteract the higher lethality of the game, since that seems to be the big trigger for resting mentioned here. Hmm...</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5974013, member: 2067"] What's sweet is that we're getting actual playtest reports, rather than pointless game theory wonkery. Actual factual information helps us to actually address the actual problem much more than theoretical blahblah does (which is what 80% of the threads on this topic are currently). For the purposes of a playtest, hearing what went wrong is [I]frickin' golden[/I], because it lets you address that problem. See, info like that makes me excited to see what might be done to improve the experience. They rested because they felt [I]challenged[/I] -- they were afraid of being killed in the next encounter. This is generally a good thing. You DO want a party to rest when it is afraid it might not be able to take on the very next encounter -- that is, really, exactly when they should rest! :) One encounter that sucks up 40% of your resources in 8 rounds is a pretty big, pretty tough encounter, I think! So, to drill down a bit, I wonder what it was about that experience that wasn't awesome for you. Did it not go how you expected? Do you think your party got off too easily? Do you think they should've maybe had a more gradual build up to a big confrontation before a rest? It seems like you think a better reward would've helped motivate your PC's a bit more. How do you think they might react if, say, the group of monsters they fight escapes from the caves and takes the treasure therein with them while they sleep? Might this motivate them to press on to get the reward? If it is true about some of the people experiencing the 15MAD in 5e that they have followed a sort of boom-and-bust cycle, I wonder what the problem is that lies underneath that. It might be that some DMs want to give PC's more HP at early levels to counteract the higher lethality of the game, since that seems to be the big trigger for resting mentioned here. Hmm... [/QUOTE]
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[Poll] 15 Minute Adventuring Day, 5e, and You
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