FireLance
Legend
Let's say you gain the ability to increase the damage you deal (free action to use, declare use of ability when you make an attack roll, if you miss, it's wasted), but must choose one of the following options:
1. +12 damage, 1/day
2. +6 damage, 2/day
3. +4 damage, 3/day
4. +3 damage, 4/day
5. +2 damage, 6/day
6. +1 damage, 12/day
Which do you choose and why?
Was your decision influenced by your assumptions on the number of combats you expect face in a day and the duration of these combats?
If so, what number of combats and what duration of combat did you assume?
1. +12 damage, 1/day
2. +6 damage, 2/day
3. +4 damage, 3/day
4. +3 damage, 4/day
5. +2 damage, 6/day
6. +1 damage, 12/day
Which do you choose and why?
Was your decision influenced by your assumptions on the number of combats you expect face in a day and the duration of these combats?
If so, what number of combats and what duration of combat did you assume?







