Scrivener of Doom
Adventurer
Own it, play it, love it.
So, why am I here?
I really like Paizo's stuff even though I prefer the 4E rules (but I am definitely open to 3.5E or Pathfinder in the future) simply because it's easier for me as a DM and it suits the playstyle of my players.
But I love reading Paizo's stuff.
The adventures and adventure paths are great for plot ideas, encounter ideas, new monsters, NPCs, maps, MAPs and art. The ancillary products like the flip mats and map packs (see the map theme at work?) are just great at the table and easier to use - even if less customisable - than dungeon tiles. I also like a lot about Golarion but I am a died-in-the-wool Realms DM since the Old Grey Box (but who actually prefers the 4E version - except for the maps).
I am no edition warrior: I pick and choose from all the editions and take what I like even if I use the 4E rules. My latest campaign involves a 4E world and rules inspired by 1E, 2E, 3.xE and 4E adventures (and three adventure paths) using 2E NPCs and monsters whose levels reflect their 1E hit dice.
It's all D&D to me.
So, why am I here?
I really like Paizo's stuff even though I prefer the 4E rules (but I am definitely open to 3.5E or Pathfinder in the future) simply because it's easier for me as a DM and it suits the playstyle of my players.
But I love reading Paizo's stuff.
The adventures and adventure paths are great for plot ideas, encounter ideas, new monsters, NPCs, maps, MAPs and art. The ancillary products like the flip mats and map packs (see the map theme at work?) are just great at the table and easier to use - even if less customisable - than dungeon tiles. I also like a lot about Golarion but I am a died-in-the-wool Realms DM since the Old Grey Box (but who actually prefers the 4E version - except for the maps).
I am no edition warrior: I pick and choose from all the editions and take what I like even if I use the 4E rules. My latest campaign involves a 4E world and rules inspired by 1E, 2E, 3.xE and 4E adventures (and three adventure paths) using 2E NPCs and monsters whose levels reflect their 1E hit dice.
It's all D&D to me.