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[Poll] Are any of the base classes too weak?
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<blockquote data-quote="abirdcall" data-source="post: 7910066" data-attributes="member: 6748898"><p>I think you're doing it wrong.</p><p></p><p>One thing is that you're making the implication that simply stepping outside of melee with enemies means they cannot attack you. That's silly. It's very easy for enemy creatures to move around, many even have extra movement capabilities.</p><p></p><p>Spending a bonus action and a ki on disengage is usually not a good idea. Spending it on dodge however is good. If you are attacked you are at least using up the enemy's attacks. And if they don't attack you well that's fine too.</p><p></p><p>Spending a bonus action on an unarmed strike or flurry of blows gives the Monk many chances to stun. A stunned enemy cannot attack.</p><p></p><p>Another flaw with your reasoning is that you're assuming a white room with vanilla creatures. There are all sorts of weird situations with weird creatures that pop up in D&D. Monks get a lot of choice on how they want to move around and interact with their environment. Ranged attackers also have the issue of either attacking with disadvantage in melee or eating an OA to get out. Ranged attacking is only perfect in a white room.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7910066, member: 6748898"] I think you're doing it wrong. One thing is that you're making the implication that simply stepping outside of melee with enemies means they cannot attack you. That's silly. It's very easy for enemy creatures to move around, many even have extra movement capabilities. Spending a bonus action and a ki on disengage is usually not a good idea. Spending it on dodge however is good. If you are attacked you are at least using up the enemy's attacks. And if they don't attack you well that's fine too. Spending a bonus action on an unarmed strike or flurry of blows gives the Monk many chances to stun. A stunned enemy cannot attack. Another flaw with your reasoning is that you're assuming a white room with vanilla creatures. There are all sorts of weird situations with weird creatures that pop up in D&D. Monks get a lot of choice on how they want to move around and interact with their environment. Ranged attackers also have the issue of either attacking with disadvantage in melee or eating an OA to get out. Ranged attacking is only perfect in a white room. [/QUOTE]
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[Poll] Are any of the base classes too weak?
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