Yes the sorcerer leads this poll again. Somhow people play sorcerers different than I would. It is the stronges AE class in the game at least if you use the spell conversion to points mechanic.
As a dragon it gets AC boost, resistance and permawings at 14.
What the absolute heck is it people consider this one weak? Oh my it lacks in utility spells, boohoo the wizard has a broader seclection of spells.
Can the wizard twin haste???
Does he fly to cast death from above without sacrificing his concentration?
Does he add his int modifier to cantrip damage?
Since the beginning of these countless sorcerer is weak discussions I never understood where this came from, sorry.
I've always felt that fighters could use a bit of a boost. Mostly because the other fighty classes can do what fighters do - particularly in @Zardnaar's 1-10th level range - and do it considerably better while still having all sorts of other goodies to fall back on as well. 1 extra feat and a couple of minor abilities do not bring the fighter up to snuff.
If fighters are the "best with weapons class" then, well, they should actually be best, not "as good as".
I think the paladin is too weak because they ought to be head and shoulders above all the other character classes, just like they were in 1E. I've attached a pdf of what I think the paladin should be like.
Seriously, though, I think the base classes are pretty well balanced with each other, and if I think that the baseline power level of all the classes ought to be about twice what it is currently, and all the classes should have at-will, encounter, and daily abilities, that is my problem, and I'll just have to find my own solution.
None is too weak to actually be a problem.
Sorcerer however still feels somewhat getting the shaft when played alongside a Wizard.
None is too weak to actually be a problem.
Sorcerer however still feels somewhat getting the shaft when played alongside a Wizard.
Yes the sorcerer leads this poll again.
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Since the beginning of these countless sorcerer is weak discussions I never understood where this came from, sorry.
....
- The Sorcerer only really starts to shine at level 5+; until then, it is little more than a sub-par Wizard
- The Sorcerer is cruelly denied some of the Wizard's best spells, such as Find Familiar, Flaming Sphere, and Wall of Force
- The Sorcerer lacks versatility, with by far the lowest number of spell known / prepared of any full caster
- The Sorcerer PHB subclasses are uninspiring (Draconic) or downright broken (Wild Magic)
- The Sorcerer is hard to build right. To be effective, the Sorcerer has to pick the right combination of metamagics and spells. The Sorcerer picks up 2 metamagics at level 3 and is stuck with them until level 10; if he picked poorly, the Sorcerer effectively loses its only advantage over Wizard
Ranger I understand making the list as after level 10 they are pretty bad.
I suspect the beastmaster is dragging it down. Hunter is perfectly fine.
The class is a mess though. Doesn't feel very much like a ranger.
I'm surprised monk made the weak class list.