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5E [Poll] Are any of the base classes too weak?

Which of the classes are too weak / too underpowered?


  • Total voters
    132

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Salthorae

Imperial Mountain Dew Taster
Can't vote unless you select at least one option.

I'm probably in the minority, but think that most classes in 5e are pretty good. Some of the base classes are weaker than others, but overall I think the classes themselves are good. Even Ranger with some of the XGE subclasses is fine.
 

Coroc

Hero
Yes the sorcerer leads this poll again. Somhow people play sorcerers different than I would. It is the stronges AE class in the game at least if you use the spell conversion to points mechanic.
As a dragon it gets AC boost, resistance and permawings at 14.
What the absolute heck is it people consider this one weak? Oh my it lacks in utility spells, boohoo the wizard has a broader seclection of spells.
Can the wizard twin haste???
Does he fly to cast death from above without sacrificing his concentration?
Does he add his int modifier to cantrip damage?
Since the beginning of these countless sorcerer is weak discussions I never understood where this came from, sorry.
 

Zardnaar

Legend
Yes the sorcerer leads this poll again. Somhow people play sorcerers different than I would. It is the stronges AE class in the game at least if you use the spell conversion to points mechanic.
As a dragon it gets AC boost, resistance and permawings at 14.
What the absolute heck is it people consider this one weak? Oh my it lacks in utility spells, boohoo the wizard has a broader seclection of spells.
Can the wizard twin haste???
Does he fly to cast death from above without sacrificing his concentration?
Does he add his int modifier to cantrip damage?
Since the beginning of these countless sorcerer is weak discussions I never understood where this came from, sorry.
Lack of sorcery points early in hurts and most games don't go that high. Level 14 is to late.

I like the class as well. What classes are front loaded early?

Moon Druids
Light Clerics
Bards level 5/6. .
Fighters
Rogues

Etc.

When judging classes level 1-6 most important, then 7-10 and 11+ doesn't matter.
 
Last edited:

Hussar

Legend
I've always felt that fighters could use a bit of a boost. Mostly because the other fighty classes can do what fighters do - particularly in @Zardnaar's 1-10th level range - and do it considerably better while still having all sorts of other goodies to fall back on as well. 1 extra feat and a couple of minor abilities do not bring the fighter up to snuff.

If fighters are the "best with weapons class" then, well, they should actually be best, not "as good as".
 

Zardnaar

Legend
I've always felt that fighters could use a bit of a boost. Mostly because the other fighty classes can do what fighters do - particularly in @Zardnaar's 1-10th level range - and do it considerably better while still having all sorts of other goodies to fall back on as well. 1 extra feat and a couple of minor abilities do not bring the fighter up to snuff.

If fighters are the "best with weapons class" then, well, they should actually be best, not "as good as".
Fighters saving Grace is simplicity. It's hard to muck one up.

If you know what you're doing with the hunter ranger or a melee paladin yeah fighters not so great.

Exception is a hand crossbow expert fighters best at that combo.

Sorcerers main problem is by the time you can twin interesting stuff like haste and greater invisability games are wrapping up.
 

I think the paladin is too weak because they ought to be head and shoulders above all the other character classes, just like they were in 1E. I've attached a pdf of what I think the paladin should be like. ;)

Seriously, though, I think the base classes are pretty well balanced with each other, and if I think that the baseline power level of all the classes ought to be about twice what it is currently, and all the classes should have at-will, encounter, and daily abilities, that is my problem, and I'll just have to find my own solution.
 

Attachments


Coroc

Hero
I think the paladin is too weak because they ought to be head and shoulders above all the other character classes, just like they were in 1E. I've attached a pdf of what I think the paladin should be like. ;)

Seriously, though, I think the base classes are pretty well balanced with each other, and if I think that the baseline power level of all the classes ought to be about twice what it is currently, and all the classes should have at-will, encounter, and daily abilities, that is my problem, and I'll just have to find my own solution.
Yeah and imagine the paladin equipped wit ha holy katana, he should not have to rely on the rest of the party anymore no matter the task at hand.

In fact he should smash all the mobs with a single strike of his holy katana and as a bonus action heal all his party members and put up an egg shaped wall of force as a reaction to any harm which might befoul him.

Edit: darn I nearly forgot this extra skill: Teleport back to the yawning portal inn at will if something still fails despite the perfect imba uber balancing of the paladin build
 



Hussar

Legend
None is too weak to actually be a problem.

Sorcerer however still feels somewhat getting the shaft when played alongside a Wizard.
Yeah, I'd agree with this. When I talk about fighters getting a bump, it's more a proud nail sort of thing than anything. It's certainly not game breaking or anything. Honestly, I think if fighters got their second attack at 4th level and their third attack at 9th, that would probably completely satisfy me.

Might give that a whirl sometime.
 

Tallifer

Hero
Rangers took a severe hit from 4E to 5E. Monks have always failed to live up to their models in the great martial arts or wuxia movies.
 

Merudo

Explorer
Yes the sorcerer leads this poll again.
[...]
Since the beginning of these countless sorcerer is weak discussions I never understood where this came from, sorry.
I'm surprised myself; I didn't expect the Sorcerer to fare this poorly.

The Sorcerer has plenty of powerful combos / unique tricks at its disposal. It's not a bad class, and it is definitely leagues better than the Monk and Ranger.

I do get where the dissatisfaction comes from, though:

  • The Sorcerer only really starts to shine at level 5+; until then, it is little more than a sub-par Wizard
  • The Sorcerer is cruelly denied some of the Wizard's best spells, such as Find Familiar, Flaming Sphere, and Wall of Force
  • The Sorcerer lacks versatility, with by far the lowest number of spell known / prepared of any full caster
  • The Sorcerer PHB subclasses are uninspiring (Draconic) or downright broken (Wild Magic)
  • The Sorcerer is hard to build right. To be effective, the Sorcerer has to pick the right combination of metamagics and spells. The Sorcerer picks up 2 metamagics at level 3 and is stuck with them until level 10; if he picked poorly, the Sorcerer effectively loses its only advantage over Wizard
 

Coroc

Hero
....
  • The Sorcerer only really starts to shine at level 5+; until then, it is little more than a sub-par Wizard
  • The Sorcerer is cruelly denied some of the Wizard's best spells, such as Find Familiar, Flaming Sphere, and Wall of Force
  • The Sorcerer lacks versatility, with by far the lowest number of spell known / prepared of any full caster
  • The Sorcerer PHB subclasses are uninspiring (Draconic) or downright broken (Wild Magic)
  • The Sorcerer is hard to build right. To be effective, the Sorcerer has to pick the right combination of metamagics and spells. The Sorcerer picks up 2 metamagics at level 3 and is stuck with them until level 10; if he picked poorly, the Sorcerer effectively loses its only advantage over Wizard
The Sorcerer only really starts to shine at level 5+; until then, it is little more than a sub-par Wizard

As long as said wizard gets into some melee, then the odds are a bit more in favor of a draconic sorcerer.

The Sorcerer is cruelly denied some of the Wizard's best spells, such as Find Familiar, Flaming Sphere, and Wall of Force

The sorcerer is mercifully denied the "smack Tweety when Brugo the Ogre claps his hands" standard procedure of mine for nosy familars of fearful wizards sent to unknown dungeon corners :p
Flaming sphere ? To slow for a sorcerer.
Wall of force? You do not need a wall between you and the scorched pile of your enemies which you just burned to a crisp. Fireball upcast to spellevel 5 makes better use of your spellslots.

The Sorcerer PHB subclasses are uninspiring (Draconic) or downright broken (Wild Magic)

Hm. draconic is a power build. Wild magic is a fun build. Yea, maybe, although I think wild mage is a better subclass for sorcerer than like in 2e for wizards, so I think 5e did its job there.

On the builds, yes it is not the easiest class to build I agree with you on that one.

For me the sorcerer or warlock or bard not so much the paladin are those number 5 party members when all other roles are taken. The sorcerer can work as a party wizard but not so good like pally can work as party tank and party healer.
 






Merudo

Explorer
I'm surprised monk made the weak class list.
I'm not.

Unless rolled with amazing stats, the Monk will have poor AC, HP, and offense. To be effective, it relies on a single trick, "Stunning Strike", which targets the highest save in the game (CON).

The Monk can't take advantage of magical items, and it's Martial Arts damage die upgrades way too slowly.
 

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