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General Tabletop Discussion
*Dungeons & Dragons
[Poll] Are any of the base classes too weak?
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<blockquote data-quote="Todd Roybark" data-source="post: 7910321" data-attributes="member: 6920677"><p>Team Monk is doing a good job, and I agree with the points made. Qi points and Unlimited bonus action unarmed strikes makes them Energizer bunny like. More importantly I have seen a monk played in every edition that had them, and the players always seem to be having a <em>blast</em>!</p><p>40+ years of smiling faces must mean something.</p><p></p><p>Re: Sorcerer, I think the class plays better than people are giving it credit for on the conceptual level. That said, thematically there is no heavy lifting that the class does that could not be done by the Wizard class with some cosmetic changes. If the most ardent supporter, feels the class does not have enough spells/ Sorcery points...lets roll it into the Wizard class...(along with</p><p>metamagic and Sorcery points)...between votes for Wiz and Sorc, the total stands at 22. Combine the two classes.</p><p></p><p>I also am pro Gondwanaland!</p><p></p><p>As for the Ranger, sigh.....reset and restart. Add scouting features that are fun, and more than limited Expertise on Int and Wis checks. Add Ritual Magic to harken back to 1e days when a Ranger could have some magical power thru Wiz and Druid spells.</p><p>Give it some Ranger Lore, maybe similar to Bardic Inspiration, or bonus action based Help actions to aid the group in Athletics checks and Survival based checks...you know like how <em>real</em> wilderness survivalists do.</p><p></p><p>Or just add a Divine Strike equivalent for the class and call it a day.</p><p></p><p>Just do <em>something</em></p></blockquote><p></p>
[QUOTE="Todd Roybark, post: 7910321, member: 6920677"] Team Monk is doing a good job, and I agree with the points made. Qi points and Unlimited bonus action unarmed strikes makes them Energizer bunny like. More importantly I have seen a monk played in every edition that had them, and the players always seem to be having a [I]blast[/I]! 40+ years of smiling faces must mean something. Re: Sorcerer, I think the class plays better than people are giving it credit for on the conceptual level. That said, thematically there is no heavy lifting that the class does that could not be done by the Wizard class with some cosmetic changes. If the most ardent supporter, feels the class does not have enough spells/ Sorcery points...lets roll it into the Wizard class...(along with metamagic and Sorcery points)...between votes for Wiz and Sorc, the total stands at 22. Combine the two classes. I also am pro Gondwanaland! As for the Ranger, sigh.....reset and restart. Add scouting features that are fun, and more than limited Expertise on Int and Wis checks. Add Ritual Magic to harken back to 1e days when a Ranger could have some magical power thru Wiz and Druid spells. Give it some Ranger Lore, maybe similar to Bardic Inspiration, or bonus action based Help actions to aid the group in Athletics checks and Survival based checks...you know like how [I]real[/I] wilderness survivalists do. Or just add a Divine Strike equivalent for the class and call it a day. Just do [I]something[/I] [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
[Poll] Are any of the base classes too weak?
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