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[Poll] Are any of the base classes too weak?
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<blockquote data-quote="Stoutstien" data-source="post: 7912672" data-attributes="member: 7020569"><p>i just used the average damage/ hit of a each CR and not any specific NPC block</p><p></p><p></p><p>the barb is better, but not by any large amount. for most of each comparison the barb doesn't last much longer before going down. which is sad for a class propose built to take a lot of damage before going down vs a fighter subclass for players who don't want too many options to pick from round to round.</p><p></p><p></p><p>halfing dice damage allowed for a larger mean of damage reduction amounts. it prevented needing a bunch of different damage dice pools per CR. you can switch it back and just subtract half which does work in the barb favor but it never pulls so far ahead that i could say the damage mitigation barbarian is tier(s) above the basic champ fighter. expecialy if the fighter can get most of that same reduction with a 1-3 lv dip.</p></blockquote><p></p>
[QUOTE="Stoutstien, post: 7912672, member: 7020569"] i just used the average damage/ hit of a each CR and not any specific NPC block the barb is better, but not by any large amount. for most of each comparison the barb doesn't last much longer before going down. which is sad for a class propose built to take a lot of damage before going down vs a fighter subclass for players who don't want too many options to pick from round to round. halfing dice damage allowed for a larger mean of damage reduction amounts. it prevented needing a bunch of different damage dice pools per CR. you can switch it back and just subtract half which does work in the barb favor but it never pulls so far ahead that i could say the damage mitigation barbarian is tier(s) above the basic champ fighter. expecialy if the fighter can get most of that same reduction with a 1-3 lv dip. [/QUOTE]
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[Poll] Are any of the base classes too weak?
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