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[Poll] Are any of the base classes too weak?
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<blockquote data-quote="NotAYakk" data-source="post: 7913677" data-attributes="member: 72555"><p>The level 5 model assumed 3 encounters, with short rests between them. Usong DMG guidelines, it should be 6-8 encounters with 3 rests (1 of them long).</p><p></p><p>That halves the ROI of rage. Well not quite, as the barbarian uses rage on the tougher encounters.</p><p></p><p>At higher levels, barb rages approach ecery encounter.</p><p></p><p>Ignoring action surge is a bit unfair. At least give the fighter a dodge round!</p><p></p><p>Also, by level 6, defensive fighters can match barbarian HP; on top of the fact they don't need dex, their extra ASI at 6 is +2 con or a +2 HP/level feat.</p><p></p><p>An EK spamming shield / absorb elements is a fair comparison with a Totem bear barb spamming rage.</p><p></p><p>We should assume enchanted armor and shields and defensive style; AC returns are hyperbolic. The unshielded barb gets +1-3 AC to the fighter's +3 to +6 at same item rarity tier. Throw on EK shield casts and the fighter's tankiness explodes.</p><p></p><p>L 5: Plate, uncommon items. AC 17/20 vs 22. 3 shields/day</p><p>L 11: Rare items. AC 18/22 vs 24. 7 shields/day</p><p>L 16: Very rare items. AC 19/24 vs 26. 10 shields/day</p><p>L 20: Legendary items. AC 20/25 vs 27. 11 shields/day</p><p></p><p>Key: AC Barb 2H/Barb with Shield vs Defensive Figher with Shield</p><p></p><p>Items are vanilla +X shields and armor of increasing rarity.</p><p></p><p>The 2H barb, even with 1/2 damage, starts looking less and less viable.</p><p></p><p>Big damage spells have indomidable and absorb elements, or both.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7913677, member: 72555"] The level 5 model assumed 3 encounters, with short rests between them. Usong DMG guidelines, it should be 6-8 encounters with 3 rests (1 of them long). That halves the ROI of rage. Well not quite, as the barbarian uses rage on the tougher encounters. At higher levels, barb rages approach ecery encounter. Ignoring action surge is a bit unfair. At least give the fighter a dodge round! Also, by level 6, defensive fighters can match barbarian HP; on top of the fact they don't need dex, their extra ASI at 6 is +2 con or a +2 HP/level feat. An EK spamming shield / absorb elements is a fair comparison with a Totem bear barb spamming rage. We should assume enchanted armor and shields and defensive style; AC returns are hyperbolic. The unshielded barb gets +1-3 AC to the fighter's +3 to +6 at same item rarity tier. Throw on EK shield casts and the fighter's tankiness explodes. L 5: Plate, uncommon items. AC 17/20 vs 22. 3 shields/day L 11: Rare items. AC 18/22 vs 24. 7 shields/day L 16: Very rare items. AC 19/24 vs 26. 10 shields/day L 20: Legendary items. AC 20/25 vs 27. 11 shields/day Key: AC Barb 2H/Barb with Shield vs Defensive Figher with Shield Items are vanilla +X shields and armor of increasing rarity. The 2H barb, even with 1/2 damage, starts looking less and less viable. Big damage spells have indomidable and absorb elements, or both. [/QUOTE]
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[Poll] Are any of the base classes too weak?
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