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[Poll] Are any of the base classes too weak?
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<blockquote data-quote="Helldritch" data-source="post: 7913721" data-attributes="member: 6855114"><p>What a thread!</p><p>The ranger is fine. I think that people finds it weak is because of the beast master. The fix is simple, make it a bonus action to order your pet to attack. It will attack the target until either it or its target drops dead. An other bonus will be required for your pet to change/attack a new target. Using the bonus action to make the pet do anything (even the help and dodge actions and whatever else) is a simple fix that works quite well at my table. The Hunter ranger and the Gloom stalker are good.</p><p></p><p>The barbarian is also nothing to sniff at. He's rough and tough. Nothing prevents him from using breast plate and shield for quite a good AC. I see the Dex + Con to calculate AC as a small boost at low level for a good AC on a budget. But it is quite a boon when the group is resting. No one can rest in plate. Our heavy armored characters are in a bad spot whenever they are attacked in the middle of their long rest when they are without armor. The barb just smiles and jumps into the fray. And the barb isn't afraid of rust monsters. Well... maybe a little as that beautiful sword can rust... You do carry a wooden maul don't you? The only weakness of the Barb is its Multiple Ability Dependency. If it had been Strength and Constitution for its unarmored defense... Ok... enough dreaming. Time to go on next class.</p><p></p><p>As for the sorcerer... The sorcerer got a bit of a nerf compared to previous editions. But the fix is again very simple. Give it additional sorcery points from high charisma. These few points goes a long way to give it back the punch it needs. Also, adding his charisma to the damage he does is a nice benefits. Almost every sorcerer (and strangely Bards too) I've had at my table took Arcane initiate to get one cantrip and one spell from the warlock list. Can you guess which ones?</p><p></p><p>The same goes for the monk. I allow wisdom bonuses to add to ki. This gives the player an interesting dilemma. Raise Dex to max, then what? A feat, raise CN or raise Wis? I even have a monk raising wisdom before maxing Dex. And it works out quite well. She even took mobility. The monk can use ki to dodge after attacking as a bonus action. This is, in essence, a +5 bonus to AC. Which can put the monk on par with some of the best AC available (without magic that is). Give the monk a ring of protection, a pair of bracers and his AC goes up to 20 (assuming 20 dex and wis at 14). Such an AC is hard to hit with disadvantage. With feats in mind mobility is a no brainer and if the monk is lucky enough to find an amulet of health, then the HP weakness of the monk is negated. This leaves the monk one more feat to take and I would either take sentinel or mage killer (toughness would be a close contender). If the mobility feat is taken, then the monk can pretty much attack anyone without being hit in return. From my experience, all monks are taking the mobility feat. Not being hit is better than anything else. A Sun Soul monk can even attack at range!</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7913721, member: 6855114"] What a thread! The ranger is fine. I think that people finds it weak is because of the beast master. The fix is simple, make it a bonus action to order your pet to attack. It will attack the target until either it or its target drops dead. An other bonus will be required for your pet to change/attack a new target. Using the bonus action to make the pet do anything (even the help and dodge actions and whatever else) is a simple fix that works quite well at my table. The Hunter ranger and the Gloom stalker are good. The barbarian is also nothing to sniff at. He's rough and tough. Nothing prevents him from using breast plate and shield for quite a good AC. I see the Dex + Con to calculate AC as a small boost at low level for a good AC on a budget. But it is quite a boon when the group is resting. No one can rest in plate. Our heavy armored characters are in a bad spot whenever they are attacked in the middle of their long rest when they are without armor. The barb just smiles and jumps into the fray. And the barb isn't afraid of rust monsters. Well... maybe a little as that beautiful sword can rust... You do carry a wooden maul don't you? The only weakness of the Barb is its Multiple Ability Dependency. If it had been Strength and Constitution for its unarmored defense... Ok... enough dreaming. Time to go on next class. As for the sorcerer... The sorcerer got a bit of a nerf compared to previous editions. But the fix is again very simple. Give it additional sorcery points from high charisma. These few points goes a long way to give it back the punch it needs. Also, adding his charisma to the damage he does is a nice benefits. Almost every sorcerer (and strangely Bards too) I've had at my table took Arcane initiate to get one cantrip and one spell from the warlock list. Can you guess which ones? The same goes for the monk. I allow wisdom bonuses to add to ki. This gives the player an interesting dilemma. Raise Dex to max, then what? A feat, raise CN or raise Wis? I even have a monk raising wisdom before maxing Dex. And it works out quite well. She even took mobility. The monk can use ki to dodge after attacking as a bonus action. This is, in essence, a +5 bonus to AC. Which can put the monk on par with some of the best AC available (without magic that is). Give the monk a ring of protection, a pair of bracers and his AC goes up to 20 (assuming 20 dex and wis at 14). Such an AC is hard to hit with disadvantage. With feats in mind mobility is a no brainer and if the monk is lucky enough to find an amulet of health, then the HP weakness of the monk is negated. This leaves the monk one more feat to take and I would either take sentinel or mage killer (toughness would be a close contender). If the mobility feat is taken, then the monk can pretty much attack anyone without being hit in return. From my experience, all monks are taking the mobility feat. Not being hit is better than anything else. A Sun Soul monk can even attack at range! [/QUOTE]
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[Poll] Are any of the base classes too weak?
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