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General Tabletop Discussion
*Dungeons & Dragons
[POLL] Best non-combat cantrips
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<blockquote data-quote="Todd Roybark" data-source="post: 7904974" data-attributes="member: 6920677"><p>As much as it pains me, I’m going to give a categorical “No” to the above.<img class="smilie smilie--emoji" alt="👎" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44e.png" title="Thumbs down :thumbsdown:" data-shortname=":thumbsdown:" loading="lazy" width="64" height="64" /></p><p></p><p><em>The Books</em> don’t say a lot of things about <em>‘real world’ </em>experiential facts. The books do not explicitly say that <em>horse dung </em>has an odor, so no stinky stables then?</p><p></p><p>Imagination in fantasy RPG gameplay requires some degree of extrapolation from ontic reality.</p><p></p><p>I’m ok with Iocane powder ala Princess Bride being odorless, tasteless and completely undetectable, but not <em>all</em> poison, and it should cost way more than 150 gp a dose due to this.</p><p>Being ‘undetectable by normal senses’ is somewhat rare, and thusly more expensive.</p><p></p><p>Cyanide is much cheaper than Polonium-210.</p><p></p><p>Fugu and aged scotch are not expensive due to being flavorless, quite the opposite one would hope.</p><p></p><p>In my lay opinion, <em>smell</em> is what gives most poison away. The Human sense of <em>taste</em>, independent of smell, is <em>not very discerning.</em> Odorless spoiled food or a mushroom with a dangerous level of toxicity will still taste good. It is the sense of smell, independent and in conjunction with taste, that alerts us to poison danger.</p><p></p><p>Which is why odor is added to commercially refined natural gas.</p><p></p><p>All poisons being undetectable except by spell, is a cool <em>fantasy</em> theme...I would enjoy a game like that. I just doubt that is RAI or RAW though.</p></blockquote><p></p>
[QUOTE="Todd Roybark, post: 7904974, member: 6920677"] As much as it pains me, I’m going to give a categorical “No” to the above.👎 [I]The Books[/I] don’t say a lot of things about [I]‘real world’ [/I]experiential facts. The books do not explicitly say that [I]horse dung [/I]has an odor, so no stinky stables then? Imagination in fantasy RPG gameplay requires some degree of extrapolation from ontic reality. I’m ok with Iocane powder ala Princess Bride being odorless, tasteless and completely undetectable, but not [I]all[/I] poison, and it should cost way more than 150 gp a dose due to this. Being ‘undetectable by normal senses’ is somewhat rare, and thusly more expensive. Cyanide is much cheaper than Polonium-210. Fugu and aged scotch are not expensive due to being flavorless, quite the opposite one would hope. In my lay opinion, [I]smell[/I] is what gives most poison away. The Human sense of [I]taste[/I], independent of smell, is [I]not very discerning.[/I] Odorless spoiled food or a mushroom with a dangerous level of toxicity will still taste good. It is the sense of smell, independent and in conjunction with taste, that alerts us to poison danger. Which is why odor is added to commercially refined natural gas. All poisons being undetectable except by spell, is a cool [I]fantasy[/I] theme...I would enjoy a game like that. I just doubt that is RAI or RAW though. [/QUOTE]
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[POLL] Best non-combat cantrips
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