5E [POLL] Best non-combat cantrips

Which non-combat cantrip(s) are the best?


  • Total voters
    88

Merudo

Explorer
Which utility cantrips do you believe are the best in D&D 5e?

Near everyone agrees Guidance and Minor Illusion are at the top, but what about the rest?

Hence the goal of this poll. Please select the non-combat cantrip(s) you believe are the best in 5e. Note that I've excluded combat cantrips that provide some utility (Firebolt, Gust, Produce Flame, etc.).
 

Quartz

Adventurer
Guidance is rather out of place there as a non-combat cantrip as the bonus can be used in combat.
 

MonkeezOnFire

Adventurer
While not overly powerful I'm a big fan of the minor magical effect cantrips: prestidigitation, thaumaturgy, and druidcraft. They're fun for roleplay situations where your character can just show off their magical nature in a way that's appropriate to their class.

Mage Hand is also a very fun spell that I'm not surprised to see currently leading the pack. Great for exploring when you don't actually want to touch that suspicious thing.
 

Merudo

Explorer
I suspect I'll be a little lonely voting for Friends, but I always pair it with disguise and/or alter self, at which point it's dead sexy. For 3rd pillar play anyway.
I want to like Friends, but the 1 minute duration is just so short. You barely have time to interact with the target, much less getting away before the effect expires.

Guidance is rather out of place there as a non-combat cantrip as the bonus can be used in combat.
True, and can be especially valuable for initiative rolls. I still think of it as mostly of an utility cantrip, though.
 

RogueJK

It's not "Rouge"... That's makeup.
Guidance, by a long shot. It's the most-used out of combat cantrip, in my experience. (And the most generally useful out of combat cantrip too.)

Second choice would be Mage Hand. It's basically a magical version of the old-school ubiquitous "10 foot pole", only it's 30 feet and can do a lot more as far as carrying/moving/grasping.
 
I want to like Friends, but the 1 minute duration is just so short. You barely have time to interact with the target, much less getting away before the effect expires.
Cast disguise self, cast friends on the guard to get into the maguffin place, walk around the corner and dismiss DS and chuckle while the guard searches frantically for the 'old man' who dummied him. That's my basic playbook.
 

Salthorae

Imperial Mountain Dew Taster
I suspect I'll be a little lonely voting for Friends, but I always pair it with disguise and/or alter self, at which point it's dead sexy. For 3rd pillar play anyway.
I use that combination too, usually trying to look like someone that I want to get punked IC. Great fun and works well.

My favorites are Minor Illusion and Guidance. But aside from those, message is greatly useful to my table. Mage Hand is the only way to open doors that might be trapped, and you can't discount the usefulness of prestidigitation from cleaning up, to flavoring drinks to lighting and snuffing torches/candles/fires.
 
The biggest draw, to me, of Prestidigitation is it's the cantrip that makes a Wizard feel the most like a Wizard, at least in the day to day stuff. I think every Wizard should get it as a matter of course and on top of any other cantrips. It feels like all the stuff a Wizard would learn how to do as an apprentice.
 

Salthorae

Imperial Mountain Dew Taster
I think every Wizard should get it as a matter of course and on top of any other cantrips. It feels like all the stuff a Wizard would learn how to do as an apprentice.
Fully agree, though it's a balancing act.

Part of what makes a Sorcerer special is that they get 4 cantrips to start. If you give Wizards 3+Prestidigitation, it takes some of the oomf out of the Sorcerer at level 1. Especially since Wizards Vancian casting in 5e is basically Sorcerer casting.
 

CleverNickName

Limit Break Dancing
I can't vote for anything that gets used 345,235,362,435,435 times every gaming session, every time, for every action, in every situation. So guidance is so far down my list of "best" anything that it will take it centuries to crawl back up. (Or half a century, if everyone is casting guidance constantly for 50 solid years. Which seems to be the case.)

Real mages say "presto."
 

Salthorae

Imperial Mountain Dew Taster
I can't vote for anything that gets used 345,235,362,435,435 times every gaming session, every time, for every action, in every situation. So guidance is so far down my list of "best" anything that it will take it centuries to crawl back up. (Or half a century, if everyone is casting guidance constantly for 50 solid years. Which seems to be the case.)

Real mages say "presto."
Guidance does see an inordinate amount of use. it's just such a great boon to people in Bounded Accuracy. It is the best mechanical cantrip you can use.
 

Fenris447

Explorer
Prestidigitation is by far my favorite RP cantrip. The day-to-day adventuring life is made so much better by it. Clean clothes, tasty food, etc. And you can do it for others, too. Which can help make the difference when dealing with NPCs.
 

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