D&D 4E Poll for 4e DMs: Alignment System

What alignment system do you use in 4e?

  • I DM 4e and I use 4e's 5-alignment system or something close

    Votes: 56 46.3%
  • I DM 4e and I use the 9-alignment system from earlier editions, or something close

    Votes: 8 6.6%
  • I DM 4e and I use a different alignment system (please explain)

    Votes: 3 2.5%
  • I DM 4e and I don't have alignments as a game mechanic

    Votes: 48 39.7%
  • I do not DM 4e, I just wanted to vote anyway

    Votes: 6 5.0%

Speaking only for myself, I loved playing Clerics, Monks & Paladins in previous editions, and am simply not as impressed by their 4Ed incarnations. FWIW, in the past 4 3.X campaigns, I played 2 Monks and a Cleric. The alignment restrictions of those classes was, for me, part of the draw.
I can honestly say I've never heard anyone say this before. Which makes me wonder...

I only play paladins in 4e. I like the concept, but I'm just not willing to play with the fall mechanics.
Ditto. Playing a paladin seems too much like an ethical jack-in-the-box. :)
 

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Regarding the actual playing of classes with alignment restrictions, I agree with Pentius and Tequila; I have never really played paladins until 4th, mostly because of alignments.

Not because I don't believe that they should have a code and stick to it, but because there was always too much DM control, and for years I gamed with a DM whose idea of such things was fundamentally different than mine, and I will add, often just flat out wrong.

The other part of my distaste for older paladins is that I honestly don't enjoy playing lawful good all that much. Under 3.x, I played a Paladin of Freedom (chaotic good) and really enjoyed that, and now under 4th edition, I have a Paladin of Kord who is fairly unaligned, but with what I would call a "good streak". Definitely not Lawful though.

Now this is almost entirely because of who I am in IRL. There are other classes with alignment restrictions that I've seldom, if ever, had alignment problems. Under previous editions, it wasn't hard for me to play a ranger. Or a bard. Or a rogue/thief. I can be good, I can be at least partly neutral, and I can be non-lawful. I still found them to be silly restrictions, but other than an incident with the aforementioned idiot DM and a ranger I played, I've never had trouble playing by the rules.

Paladins though - almost always a problem. I think some DMs see someone playing one as a challenge to *make* them fall from grace. Then again, maybe I just had bad luck with DMs during my D&D formative years.

Either way, the damage is done, and I am really take-it-or-leave-it on the whole issue of alignment.
 

So you like playing clerics, can't get into monks, and have logistical problems with playing a paladin. And you believe in restricting alignments for such characters; that's interesting.
I restrict alignments to a lesser extent for some other classes too: Assassins must be E, Necromancers cannot be G, Cavaliers can be any L or any G; but I've taken the 1e restrictions off Rangers and Bards - they can be any.

Right now my own favourite character in play is a dual-class N-A. Not long before that I ran out an LG Cavalier, he was fun but didn't last long mostly due to his atrocious hit point rolls.

Lan-"slogan of the Necromancer-Assassins' union: put 'em down and get 'em up"-efan
 

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