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General Tabletop Discussion
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(Poll) How much combat per adventuring day
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<blockquote data-quote="Rhenny" data-source="post: 6719563" data-attributes="member: 18333"><p>In the other poll, I tried to estimate a mean, but the more I think about it, the more variable it becomes and I don't think understanding a mean helps much. I've had days with no combat. Some days with 1 or 2. Some days with 4-5, and other days (usually when the party is deep into a delve) where they have 8-12. To be perfectly honest, I don't even use the xp budgets when I make up my own encounters/sessions. I just decide what works for the story. If I want to challenge the party, I may consider the xp guidelines just to see where it falls. Most recently, I've been running Princes of Elemental Evil, and it seems as if it pretty much fits with the guidelines 6-8 easy or medium encounters per day, or 2 or 3 difficult, with chances for interaction and exploration that can take up 1/2 or an entire session depending on what the party likes to do.</p><p></p><p>For the purposes of the poll, I voted 4-5 as a mean. 75%-110% of budget. I think this is mostly because this is what my table likes. They want to be moderately challenged, but not over challenged, and they want to have time for interaction and exploration as well as combat and alternatives to combat when they have a good idea.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6719563, member: 18333"] In the other poll, I tried to estimate a mean, but the more I think about it, the more variable it becomes and I don't think understanding a mean helps much. I've had days with no combat. Some days with 1 or 2. Some days with 4-5, and other days (usually when the party is deep into a delve) where they have 8-12. To be perfectly honest, I don't even use the xp budgets when I make up my own encounters/sessions. I just decide what works for the story. If I want to challenge the party, I may consider the xp guidelines just to see where it falls. Most recently, I've been running Princes of Elemental Evil, and it seems as if it pretty much fits with the guidelines 6-8 easy or medium encounters per day, or 2 or 3 difficult, with chances for interaction and exploration that can take up 1/2 or an entire session depending on what the party likes to do. For the purposes of the poll, I voted 4-5 as a mean. 75%-110% of budget. I think this is mostly because this is what my table likes. They want to be moderately challenged, but not over challenged, and they want to have time for interaction and exploration as well as combat and alternatives to combat when they have a good idea. [/QUOTE]
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(Poll) How much combat per adventuring day
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