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General Tabletop Discussion
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(Poll) How much combat per adventuring day
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<blockquote data-quote="redrick" data-source="post: 6719584" data-attributes="member: 6777696"><p>I don't do much in the way of pre-calculating or pre-planning adventuring days, so it's entirely up to the players and their circumstances as to what they encounter and whether or not they try to rest and recuperate before continuing. (And whether or not that attempt is successful.)</p><p></p><p>I voted 4-5 and 50%-75% because I generally don't try to squeeze a full adventuring day out of them unless they want to push ahead for their own reasons.</p><p></p><p>I've noticed that, when the individual combats are deadlier, players are more likely to push for a long rest before coming close to their daily budget. Players spend a disproportionate amount of spells and resources in deadly fights, and it is harder for PCs to spread the damage out in one encounter, so one character is more likely to get mostly wiped out early. There's also the reasoning that, "another one of those will definitely kill us", as opposed to, "we can probably squeeze another little combat in before we try to call it a night."</p><p></p><p>Our last session used about 50% of the daily xp budget ... in one combat. It was a random encounter, made harder by the fact that PCs overlooked the small cache of magic items in the room before. There had also been two different trap encounters, one of which killed a PC outright.</p><p></p><p>The session before we had a day that probably went over the xp threshold — (the monsters were custom monsters that I hadn't calculated CR for) — in about 5 combat encounters.</p></blockquote><p></p>
[QUOTE="redrick, post: 6719584, member: 6777696"] I don't do much in the way of pre-calculating or pre-planning adventuring days, so it's entirely up to the players and their circumstances as to what they encounter and whether or not they try to rest and recuperate before continuing. (And whether or not that attempt is successful.) I voted 4-5 and 50%-75% because I generally don't try to squeeze a full adventuring day out of them unless they want to push ahead for their own reasons. I've noticed that, when the individual combats are deadlier, players are more likely to push for a long rest before coming close to their daily budget. Players spend a disproportionate amount of spells and resources in deadly fights, and it is harder for PCs to spread the damage out in one encounter, so one character is more likely to get mostly wiped out early. There's also the reasoning that, "another one of those will definitely kill us", as opposed to, "we can probably squeeze another little combat in before we try to call it a night." Our last session used about 50% of the daily xp budget ... in one combat. It was a random encounter, made harder by the fact that PCs overlooked the small cache of magic items in the room before. There had also been two different trap encounters, one of which killed a PC outright. The session before we had a day that probably went over the xp threshold — (the monsters were custom monsters that I hadn't calculated CR for) — in about 5 combat encounters. [/QUOTE]
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(Poll) How much combat per adventuring day
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