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Poll: Is it rude for a sidelined player to leave the session?
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<blockquote data-quote="Fractal Rabbit" data-source="post: 7157165" data-attributes="member: 6805326"><p>I can't give this response enough XP. Asking a player whose PC has been killed off to sit around for what may be hours and observe is far more rude than leaving because they have nothing else to do in the game. </p><p></p><p>Not to derail things, but it's part of the DM's job to engage the players. Even when a PC has been killed off. Others have said to let them play monsters and NPCs. I'm cool with that. But I also give the option of immediately rolling up a new PC. And I'll shoehorn them in as soon as they're done, regardless of where the party currently is/was when death happened. Scenarios I have used to introduce fresh characters:</p><p></p><p>1) The old "Prisoner in a Dungeon Cell" trick.</p><p></p><p>2) The old "Enemy Turncoat" Trick. This one is <em>great</em> for role playing, by the way. Instant Drama Injection!</p><p></p><p>3) The old "Stranger Drops Through A Portal" trick.</p><p></p><p>4) The old "Adventurer Jr./the 3rd/the 4th, etc" trick</p><p></p><p>This is TTRPG and the goal is fun for everyone. And like it or not, the DMs Great Power comes with Great Responsibility; make it easier for everyone to enjoy the game.</p></blockquote><p></p>
[QUOTE="Fractal Rabbit, post: 7157165, member: 6805326"] I can't give this response enough XP. Asking a player whose PC has been killed off to sit around for what may be hours and observe is far more rude than leaving because they have nothing else to do in the game. Not to derail things, but it's part of the DM's job to engage the players. Even when a PC has been killed off. Others have said to let them play monsters and NPCs. I'm cool with that. But I also give the option of immediately rolling up a new PC. And I'll shoehorn them in as soon as they're done, regardless of where the party currently is/was when death happened. Scenarios I have used to introduce fresh characters: 1) The old "Prisoner in a Dungeon Cell" trick. 2) The old "Enemy Turncoat" Trick. This one is [I]great[/I] for role playing, by the way. Instant Drama Injection! 3) The old "Stranger Drops Through A Portal" trick. 4) The old "Adventurer Jr./the 3rd/the 4th, etc" trick This is TTRPG and the goal is fun for everyone. And like it or not, the DMs Great Power comes with Great Responsibility; make it easier for everyone to enjoy the game. [/QUOTE]
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Poll: Is it rude for a sidelined player to leave the session?
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