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General Tabletop Discussion
*Dungeons & Dragons
Poll on the Reaper: is damage on missed melee attack roll believable and balanced?
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<blockquote data-quote="Dausuul" data-source="post: 5932833" data-attributes="member: 58197"><p>It's certainly not a balance concern. As far as believability... hmm. I can see ways to describe it, like "you're skilled enough to always score at least a glancing blow," that don't break the narrative. The explanation given in the text, however, is extremely weak. A "near miss" should not be doing hit point damage, because of this simple principle so often forgotten by 4E:</p><p></p><p><strong><span style="color: Lime">Anything that does hit point damage can kill you.</span></strong></p><p></p><p>Period. No exceptions. If it does hit point damage, it can kill the mightiest storm giant under the right circumstances. The "near miss" explanation ignores this principle. An axe whistling an inch over your head might scare you, but it won't kill you*.</p><p></p><p>I think what really bothers me about the Reaper ability is that it stinks of something that was conceived as an abstract mechanic (fighter deals damage on a miss), then given a throwaway justification and put in the game. 3E had too much of that. 4E had <em>way</em> too much. I don't want to see it in D&DN.</p><p></p><p>[size=-2]*Yeah, yeah, the guy has a heart attack and dies of fright. Explanations like that are funny, but they get to sounding incredibly stupid when you have to apply them to four kobolds in succession. And we're not all looking for that kind of comedy, anyway.[/size]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5932833, member: 58197"] It's certainly not a balance concern. As far as believability... hmm. I can see ways to describe it, like "you're skilled enough to always score at least a glancing blow," that don't break the narrative. The explanation given in the text, however, is extremely weak. A "near miss" should not be doing hit point damage, because of this simple principle so often forgotten by 4E: [b][COLOR="Lime"]Anything that does hit point damage can kill you.[/COLOR][/b] Period. No exceptions. If it does hit point damage, it can kill the mightiest storm giant under the right circumstances. The "near miss" explanation ignores this principle. An axe whistling an inch over your head might scare you, but it won't kill you*. I think what really bothers me about the Reaper ability is that it stinks of something that was conceived as an abstract mechanic (fighter deals damage on a miss), then given a throwaway justification and put in the game. 3E had too much of that. 4E had [i]way[/i] too much. I don't want to see it in D&DN. [size=-2]*Yeah, yeah, the guy has a heart attack and dies of fright. Explanations like that are funny, but they get to sounding incredibly stupid when you have to apply them to four kobolds in succession. And we're not all looking for that kind of comedy, anyway.[/size] [/QUOTE]
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Poll on the Reaper: is damage on missed melee attack roll believable and balanced?
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