eamon
Explorer
There's been vocal discussion on the matter, but mostly by a few parties that care either way. So how does the en-world population at large feel about missed melee(!) attack rolls resulting in damage?
To be clear: I'm talking about abilities like the Reaper on the playtest fighter which does 3 damage on a miss (and a hit would deal 2d6+7 or between 9 and 19 damage). I'm not talking about ranged attacks or even one handed weapon attacks to avoid getting lost in hypotheticals: just the Reaper as it is now.
To be clear: I'm talking about abilities like the Reaper on the playtest fighter which does 3 damage on a miss (and a hit would deal 2d6+7 or between 9 and 19 damage). I'm not talking about ranged attacks or even one handed weapon attacks to avoid getting lost in hypotheticals: just the Reaper as it is now.
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