Doug McCrae
Legend
At first I didn't like it, because it jarred a bit with my conception of what a hit is. I'd forgotten that, in D&D, pretty much none of the rule terms mean what one expects them to mean. Armour class isn't armour, damage isn't damage, hit points aren't anything, and misses aren't always misses. It might be quite nice to play a game where words mean what they normally do, but that's never been D&D.
The other issue with Reaper is that it does not appeal to gamblers, it appeals to folk who like to play it safe. But that's not really a problem, gamblers can simply avoid taking the feat, or the Slayer theme. If the DM is a gambler, then he can always ban it.
The other issue with Reaper is that it does not appeal to gamblers, it appeals to folk who like to play it safe. But that's not really a problem, gamblers can simply avoid taking the feat, or the Slayer theme. If the DM is a gambler, then he can always ban it.