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General Tabletop Discussion
*Dungeons & Dragons
Poll on the Reaper: is damage on missed melee attack roll believable and balanced?
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<blockquote data-quote="pemerton" data-source="post: 5933222" data-attributes="member: 42582"><p>Well I gave a suggestion upthread about how it might be done by tweaking the dying rules: there could be an optional rule that any <em>killing </em>strike requires a successful attack roll to be made - so Reaper couldn't kill, Magic Missile would require an attack roll to be made in this one special case, etc. A variant on this would be to allow a saving throw against any auto-damage that would kill.</p><p></p><p>Probably this rule wouldn't be satisfactory either, though, because it would get in the way of magic missile and fireball auto-kills, whereas autokills are exactly what many people want out of those spells (especially fireball).</p><p></p><p>Which then, once again, raises the question "does magic always get to be better because it's magic?" I mean, just as you express incredulity at the Reaper guy never missing, I could express incredulity that of all the hundreds of koblod warriors that have been fireballed over the years, almost none have survived (in classic D&D kobold max hp 4, a fireball of 7 or greater damage will autokill (I'm assuming a round up of 3.5 to 4), odds of 6 hp on a 6D fireball are 1 in 46656, and odds of a kobold saving are, I think, 1 in 5 (17+ on d20 required), meaning that fewer than 5 in a million kobolds have ever survived a fireball from a wand of fireballs).</p><p></p><p>If magic is allowed to have autokills for free, however unrealistic, and martial/mundane is not, that will cause its own issues!</p><p></p><p>Hence my view that perhaps an inclusive design, with the appropriate options, is possible - but it strikes me as pretty tricky, because so many apparently conflicting preferences are in play (of which "gritty martial but gonzo magic" is only the most obvious).</p></blockquote><p></p>
[QUOTE="pemerton, post: 5933222, member: 42582"] Well I gave a suggestion upthread about how it might be done by tweaking the dying rules: there could be an optional rule that any [I]killing [/I]strike requires a successful attack roll to be made - so Reaper couldn't kill, Magic Missile would require an attack roll to be made in this one special case, etc. A variant on this would be to allow a saving throw against any auto-damage that would kill. Probably this rule wouldn't be satisfactory either, though, because it would get in the way of magic missile and fireball auto-kills, whereas autokills are exactly what many people want out of those spells (especially fireball). Which then, once again, raises the question "does magic always get to be better because it's magic?" I mean, just as you express incredulity at the Reaper guy never missing, I could express incredulity that of all the hundreds of koblod warriors that have been fireballed over the years, almost none have survived (in classic D&D kobold max hp 4, a fireball of 7 or greater damage will autokill (I'm assuming a round up of 3.5 to 4), odds of 6 hp on a 6D fireball are 1 in 46656, and odds of a kobold saving are, I think, 1 in 5 (17+ on d20 required), meaning that fewer than 5 in a million kobolds have ever survived a fireball from a wand of fireballs). If magic is allowed to have autokills for free, however unrealistic, and martial/mundane is not, that will cause its own issues! Hence my view that perhaps an inclusive design, with the appropriate options, is possible - but it strikes me as pretty tricky, because so many apparently conflicting preferences are in play (of which "gritty martial but gonzo magic" is only the most obvious). [/QUOTE]
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Poll on the Reaper: is damage on missed melee attack roll believable and balanced?
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