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General Tabletop Discussion
*Dungeons & Dragons
Poll on the Reaper: is damage on missed melee attack roll believable and balanced?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5934212"><p>I think you can get the core mechanics to 80-90 percent and then build the 70 % or less options on top of that. The end result is much the same. This do damage on a miss mechanic would still be in there, but it would be tagged "(optional)". My point is people are so bitterly divided on these sorts of things, they have to look closely at the numbers and the intensi behind them. If it turns out the 30-40 percent who dont like it are not that intense in theor feeling that is different. Like I said in my own case it isn't a dealbreaker unless it is part of a larger pattern of similar rules. It isn't aout one group holding the system hostage it is about them providing a solid core everyone can agree on for the most part. Otherwise they will be back to where they were a year ago (or worse).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5934212"] I think you can get the core mechanics to 80-90 percent and then build the 70 % or less options on top of that. The end result is much the same. This do damage on a miss mechanic would still be in there, but it would be tagged "(optional)". My point is people are so bitterly divided on these sorts of things, they have to look closely at the numbers and the intensi behind them. If it turns out the 30-40 percent who dont like it are not that intense in theor feeling that is different. Like I said in my own case it isn't a dealbreaker unless it is part of a larger pattern of similar rules. It isn't aout one group holding the system hostage it is about them providing a solid core everyone can agree on for the most part. Otherwise they will be back to where they were a year ago (or worse). [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Poll on the Reaper: is damage on missed melee attack roll believable and balanced?
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