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General Tabletop Discussion
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Poll on the Reaper: is damage on missed melee attack roll believable and balanced?
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<blockquote data-quote="Neonchameleon" data-source="post: 5939138" data-attributes="member: 87792"><p>Lots!</p><p> </p><p></p><p> </p><p>OK. Let's run the maths on this.</p><p> </p><p>Post Unearthed Arcana fighter (or 2e fighter - same difference). Weapon Mastery, level 9. Longsword and Shield (two handed sword would be even clearer). So far you're attacking twice/round and doing d12+3 damage to a large creature. </p><p> </p><p>Assume you've done quite well for yourself and managed to get a +2 longsword and gauntlets of ogre power (it saves time as I don't then need to overwrite your strength score). That's a further +2 damage from the sword and +6 from the gauntlets - I don't think either of these are over the top for a level 9 PC? So right now you are doing d12+11 damage or are capable of one-shotting an ogre with a simple high damage roll. And you can always two-shot them.</p><p> </p><p>Now, let's continue.</p><p> </p><p>Your Ogre has an AC of either 7 or 5 (3 if in chain). Assume 5. Which means that working from memory your fighter needs 20 to hit -5 (AC), -9 (Fighter's level) - 3 (Str) - 3 (Weapon Mastery) - 2 (+2 weapon). In short he's comfortably hitting the ogre on a 2 (and can still hit the ogre on a 2 if the ogre's in chain I think). And has a decent chance of one-shotting the ogre - if he fails he has a second attack in the round.</p><p> </p><p>Alternatively give the fighter a +2 greatsword. He's still hitting on a 2. But instead of d12+11 damage he's doing 3d6+11 damage I think. So he's attacking twice/round, each attack with an almost 50% chance to one shot the ogre. Killing two ogres from full health in a single round isn't that unlikely for the greatsword fighter.</p><p> </p><p></p><p> </p><p>I think I've disproved that assertion above. And gauntlets of ogre strength and a +2 longsword or +2 greatsword aren't especially Monty Haul-ish for a 9th level fighter. Neither is weapon mastery from the weapon specialisation rules unlikely.</p><p> </p><p></p><p> </p><p>You miss the second part out about the minion example. <em>Minions get +8 to all defences if you keep XP constant</em>. This is to more or less keep the odds constant. So our 2e greatweapon fighter instead of hitting on a 2 and then killing almost half the time would be hitting on about a ten - or one shotting around half the time (slightly more one-shots, far fewer badly wounded but still standing ogres - the ogres probably go down more slowly when push comes to shove).</p><p> </p><p>This does interesting things to the wizard - if he fireballs minion ogres, it's save or die time. But with a 9d6 fireball the ogres are likely to be dead if they don't save anyway - and they are no longer badly battered if they do. The big winner, of course, is the thief who gets to join in the one-shotting although he has a much harder time hitting the ogres than the fighter does. And 1e magic missile is simply broken in such an environment.</p><p> </p><p></p><p> </p><p>You can run across a bunch of kids playing marbles at any level.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5939138, member: 87792"] Lots! OK. Let's run the maths on this. Post Unearthed Arcana fighter (or 2e fighter - same difference). Weapon Mastery, level 9. Longsword and Shield (two handed sword would be even clearer). So far you're attacking twice/round and doing d12+3 damage to a large creature. Assume you've done quite well for yourself and managed to get a +2 longsword and gauntlets of ogre power (it saves time as I don't then need to overwrite your strength score). That's a further +2 damage from the sword and +6 from the gauntlets - I don't think either of these are over the top for a level 9 PC? So right now you are doing d12+11 damage or are capable of one-shotting an ogre with a simple high damage roll. And you can always two-shot them. Now, let's continue. Your Ogre has an AC of either 7 or 5 (3 if in chain). Assume 5. Which means that working from memory your fighter needs 20 to hit -5 (AC), -9 (Fighter's level) - 3 (Str) - 3 (Weapon Mastery) - 2 (+2 weapon). In short he's comfortably hitting the ogre on a 2 (and can still hit the ogre on a 2 if the ogre's in chain I think). And has a decent chance of one-shotting the ogre - if he fails he has a second attack in the round. Alternatively give the fighter a +2 greatsword. He's still hitting on a 2. But instead of d12+11 damage he's doing 3d6+11 damage I think. So he's attacking twice/round, each attack with an almost 50% chance to one shot the ogre. Killing two ogres from full health in a single round isn't that unlikely for the greatsword fighter. I think I've disproved that assertion above. And gauntlets of ogre strength and a +2 longsword or +2 greatsword aren't especially Monty Haul-ish for a 9th level fighter. Neither is weapon mastery from the weapon specialisation rules unlikely. You miss the second part out about the minion example. [I]Minions get +8 to all defences if you keep XP constant[/I]. This is to more or less keep the odds constant. So our 2e greatweapon fighter instead of hitting on a 2 and then killing almost half the time would be hitting on about a ten - or one shotting around half the time (slightly more one-shots, far fewer badly wounded but still standing ogres - the ogres probably go down more slowly when push comes to shove). This does interesting things to the wizard - if he fireballs minion ogres, it's save or die time. But with a 9d6 fireball the ogres are likely to be dead if they don't save anyway - and they are no longer badly battered if they do. The big winner, of course, is the thief who gets to join in the one-shotting although he has a much harder time hitting the ogres than the fighter does. And 1e magic missile is simply broken in such an environment. You can run across a bunch of kids playing marbles at any level. [/QUOTE]
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Poll on the Reaper: is damage on missed melee attack roll believable and balanced?
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