sniffles
First Post
"PCs rarely, if ever, die. DM pulls punches when we would die and it would ruin the story"
This would describe all of the games I'm involved in. Most of them have an overarching plot, and trying to come up with reasons why a new PC would get involved with the party would be difficult.
But even if we didn't use overarching plots, I believe that threat of death is not the only way to offer challenging adventures.
This would describe all of the games I'm involved in. Most of them have an overarching plot, and trying to come up with reasons why a new PC would get involved with the party would be difficult.
But even if we didn't use overarching plots, I believe that threat of death is not the only way to offer challenging adventures.