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Poll: What TSR RPG Should Be Revivified by Wizards?
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<blockquote data-quote="hawkeyefan" data-source="post: 7940119" data-attributes="member: 6785785"><p>I think it really depends on the genre and setting. </p><p></p><p>For example, despite loving the Marvel game from TSR, I don't think that Hit Points (or Health, in the case of Marvel SHRP) are the best way to handle health/character status in a super hero game. Another method may make more sense. Something that reflects the against-all-odds comebacks that superheroes often pull off.</p><p></p><p>For modern games, does Armor Class make sense? Armor isn't the same as we think of it in D&D terms. Should the term be tweaked? Should AC or the equivalent be calculated in another way? Is there some other mechanic that may make more sense? </p><p></p><p>There's no reason to accept that HP and AC are the best ways to facilitate these elements of the game. They may be, but there are others, and which are best will really depend on the setting and the desired vibe of the game.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7940119, member: 6785785"] I think it really depends on the genre and setting. For example, despite loving the Marvel game from TSR, I don't think that Hit Points (or Health, in the case of Marvel SHRP) are the best way to handle health/character status in a super hero game. Another method may make more sense. Something that reflects the against-all-odds comebacks that superheroes often pull off. For modern games, does Armor Class make sense? Armor isn't the same as we think of it in D&D terms. Should the term be tweaked? Should AC or the equivalent be calculated in another way? Is there some other mechanic that may make more sense? There's no reason to accept that HP and AC are the best ways to facilitate these elements of the game. They may be, but there are others, and which are best will really depend on the setting and the desired vibe of the game. [/QUOTE]
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Poll: What TSR RPG Should Be Revivified by Wizards?
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