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General Tabletop Discussion
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Polymorph and Mental Ability Scores
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<blockquote data-quote="I'm A Banana" data-source="post: 6838805" data-attributes="member: 2067"><p>The mental ability score is actually a significant limiting factor on the spell (compare <em>True Polymorph</em>). Getting rid of it is a pretty big power boost.</p><p></p><p>The thing is, <em>polymorph</em> isn't meant to be all that useful to cast on the party members - "mental ability scores of the creature" is up to DM interpretation, and I'd have no objections if the DM was like, "you can remember how to <em>fly</em> there, but walking is another story" or "Your T-rex ally thinks you look tasty." It's mostly a <em>baleful polymorph</em> / <em>polymorph other</em>. Using it to take over the scout's job or the fighter's job is iffy. </p><p></p><p>That said, going easy on a mage who casts it isn't the end of the world. It makes the spell potent, but one potent spell isn't always a gamebreaker. It opens up a few more options for 'em, might tread on the toes of some other class members, but isn't the biggest of deals. </p><p></p><p>But as a DM, I'd be inclined to use a lot of "yes, but" in my rulings on <em>polymorph</em>. Yes you can scout, but you have the mind of a bird and it's hard to remember magnetic patterns when you're back in human form. Yes, you can turn into a T-rex and fight, but don't be surprised if you flee combat or try to eat the party's horses. If you think it's worth the risk, go for it. Otherwise, the spell's primary use is for turning bad guys into harmless bunny rabbits and suchlike, and that's fine, too.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6838805, member: 2067"] The mental ability score is actually a significant limiting factor on the spell (compare [I]True Polymorph[/I]). Getting rid of it is a pretty big power boost. The thing is, [I]polymorph[/I] isn't meant to be all that useful to cast on the party members - "mental ability scores of the creature" is up to DM interpretation, and I'd have no objections if the DM was like, "you can remember how to [I]fly[/I] there, but walking is another story" or "Your T-rex ally thinks you look tasty." It's mostly a [I]baleful polymorph[/I] / [I]polymorph other[/I]. Using it to take over the scout's job or the fighter's job is iffy. That said, going easy on a mage who casts it isn't the end of the world. It makes the spell potent, but one potent spell isn't always a gamebreaker. It opens up a few more options for 'em, might tread on the toes of some other class members, but isn't the biggest of deals. But as a DM, I'd be inclined to use a lot of "yes, but" in my rulings on [I]polymorph[/I]. Yes you can scout, but you have the mind of a bird and it's hard to remember magnetic patterns when you're back in human form. Yes, you can turn into a T-rex and fight, but don't be surprised if you flee combat or try to eat the party's horses. If you think it's worth the risk, go for it. Otherwise, the spell's primary use is for turning bad guys into harmless bunny rabbits and suchlike, and that's fine, too. [/QUOTE]
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