da chicken
First Post
Fourecks said:Does anyone here disagree with the changes made to the polymorph spell? Personally, I think they made it rather useless...
No. In fact, polymorph other is still broken.
Look, you hit level 7, and the Wizard learns polymorph other. So the Wizard uses polymorph other: stone giant. Now every member in the party has Str 27, Dex 15, Con 19, +11 natural armor, 10 foot natural reach, 40 ft base move and (probably) +8 racial hide in rocky terrain. And, gee, the spell even "transforms [any equipment] to match the new form!" What do you lose? -1 to hit and AC for being Large, and supernatural abilities you used to have (a fat lot of those there are

To add insult to injury, the whole bit in the PH/SRD about being disoriented ("Will save (DC 19) or suffer a -2 penalty on all attack rolls, saves, skill checks, and ability checks") was left out of the new errata. I believe this is a mistake, but I'm not certain. Still, polymorph other: stone giant gives you a +8 Str mod, more than making up for a -2 circumstance penalty.
There is absolutely no reason not to do this as long as you are not going to associate with NPCs and you don't have low ceilings to contend with. Of course, polymorph other: green hag makes you medium sized with 19 Str, 12 Dex & Con, and +11 natural armor, and a single dispel magic from the party Wizard is enough to remove all the polymorphs... no harm done at all.
It's a wonder we don't see armies of 1st level warriors polymorphed into stone giants. Sure, they still only have ~8 hp, but they're suddenly wearing natural full plate with large shield. Now give them large wooden shields, hide armor, and morningstars, and they've got AC 27, and deal 2d6+8 per hit (or 2d6+6). That makes a wand of polymorph other the ultimate force multiplier.
Even discounting that, polymorph other: carp is a death sentence, making the spell also function as a save-or-die spell.
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