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Polymorph is a bad de-buff spell
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<blockquote data-quote="Hussar" data-source="post: 7570521" data-attributes="member: 22779"><p>Our definition of metagaming would be something along the lines of any time the actions you take in game are driven solely by game constructs. So, yeah, lots of the time, it's perfectly fine - do I attack A or B is largely a meta-game decision. Choosing this or that action based on initiative is largely a meta game decision that won't really trigger any reaction from anyone. One that bugs me but the rest of the group is fine with is spinning square area of effects so they don't snap to grid. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> OTOH, it is plausible and makes a certain degree of sense, so, it's mostly just my OCD piping up. </p><p></p><p>But, if the action you are taking is completely driven by mechanics and make zero sense to the people sitting at the table outside of that context, don't do it. If your actions are pretty much just "gaming the system", try to keep that to a minimum, please. And, if in doubt, float the idea and see what reaction you get. </p><p></p><p>Again, this seems pretty straightforward to me. It's not rocket science. And it works for us. I'm not saying that what we're doing is the one true way of gaming. It's the way we play. </p><p></p><p>So, the question really has to be asked, why are you trying to force your one true way on the rest of us? How are you any different from [MENTION=6703052]SA[/MENTION]elorn who insists that any meta gaming is bad and must be excised from the game? To me, you are both the same - extremes trying to force a specific play style on the rest of us who float somewhere in between the two poles.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7570521, member: 22779"] Our definition of metagaming would be something along the lines of any time the actions you take in game are driven solely by game constructs. So, yeah, lots of the time, it's perfectly fine - do I attack A or B is largely a meta-game decision. Choosing this or that action based on initiative is largely a meta game decision that won't really trigger any reaction from anyone. One that bugs me but the rest of the group is fine with is spinning square area of effects so they don't snap to grid. :D OTOH, it is plausible and makes a certain degree of sense, so, it's mostly just my OCD piping up. But, if the action you are taking is completely driven by mechanics and make zero sense to the people sitting at the table outside of that context, don't do it. If your actions are pretty much just "gaming the system", try to keep that to a minimum, please. And, if in doubt, float the idea and see what reaction you get. Again, this seems pretty straightforward to me. It's not rocket science. And it works for us. I'm not saying that what we're doing is the one true way of gaming. It's the way we play. So, the question really has to be asked, why are you trying to force your one true way on the rest of us? How are you any different from [MENTION=6703052]SA[/MENTION]elorn who insists that any meta gaming is bad and must be excised from the game? To me, you are both the same - extremes trying to force a specific play style on the rest of us who float somewhere in between the two poles. [/QUOTE]
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