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Polymorph temp hp remain
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<blockquote data-quote="Selas" data-source="post: 9472878" data-attributes="member: 7047454"><p>The effect of the spell is "you gain temp HP <strong>Equal to the HP of the Beast Form</strong>". If you don't select a form, you gain nothing, so there's your correlation. This is not like Wild Shape which specifically says you gain temp HP equal to your Druid Level.</p><p></p><p>That is a bad comparison, because False Life does not require Concentration, it merely grants you the Temp HP, period! Heroism is also another bad comparison because although the spell requires Concentration, the spell description does says that a creature gains THP equal to your spellcasting mod at the start of its turn until the spell ends. The THP should go away when the spell ends unless you willfully disregard this.</p><p></p><p>That is what is says, or are you saying that Concentration doesn't mean what is says? It says verbatim: "<em>Some spells and other effects require Concentration to remain active, as specified in their descriptions. If the effect’s creator loses Concentration, the effect ends</em>." Although both rules are General, Concentration is the more specific here because THP is granted by a spell requiring Concentration.</p><p></p><p>It is not made up, it is based on CH7 spell duration, which say that a spell with a Duration that requires Concentration follows Concentration rules. You want to disregard this, you're welcome to do so; it's your table.</p><p></p><p>People are reading rules in a vacuum, or cannot properly express what they want to say, so someone had to put all the rules in one place for cohesion.</p></blockquote><p></p>
[QUOTE="Selas, post: 9472878, member: 7047454"] The effect of the spell is "you gain temp HP [B]Equal to the HP of the Beast Form[/B]". If you don't select a form, you gain nothing, so there's your correlation. This is not like Wild Shape which specifically says you gain temp HP equal to your Druid Level. That is a bad comparison, because False Life does not require Concentration, it merely grants you the Temp HP, period! Heroism is also another bad comparison because although the spell requires Concentration, the spell description does says that a creature gains THP equal to your spellcasting mod at the start of its turn until the spell ends. The THP should go away when the spell ends unless you willfully disregard this. That is what is says, or are you saying that Concentration doesn't mean what is says? It says verbatim: "[I]Some spells and other effects require Concentration to remain active, as specified in their descriptions. If the effect’s creator loses Concentration, the effect ends[/I]." Although both rules are General, Concentration is the more specific here because THP is granted by a spell requiring Concentration. It is not made up, it is based on CH7 spell duration, which say that a spell with a Duration that requires Concentration follows Concentration rules. You want to disregard this, you're welcome to do so; it's your table. People are reading rules in a vacuum, or cannot properly express what they want to say, so someone had to put all the rules in one place for cohesion. [/QUOTE]
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