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[Polymorph], [Word] and [Aura]
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<blockquote data-quote="Cheiromancer" data-source="post: 3181838" data-attributes="member: 141"><p>I think we should simplify the area and just say "40-ft.-radius spread centered on you". To tell you the truth, I don't know why "nonevil creatures" is mentioned in the Area line of <em>blasphemy</em>; I was just mindlessly copying it, not endorsing it.</p><p></p><p>If you are going to describe all such spells in one seed, you need a more generic name. [Word] maybe? [Logos]? [Maxim]?</p><p></p><p>The +4 SP/HD, coupled with no easy way to mitigate the spell, makes it much less problematic than the 7th level version. To get the full broken glory of the <em>blasphemy</em> suite, you'd have to make it +1SP/HD. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>Maybe a cleric with an alignment domain could spend a feat to get access to the relevant version of this seed, and also [aura]. I've drafted it as being kinda a clerical [augment] (which, BTW, is also a pain in the arse.) Anyway, here's my latest version:</p><p></p><p><strong>[Aura]</strong>(Esoteric)</p><p>Abjuration [Chaotic, Evil, Good or Lawful]</p><p></p><p><strong>Root Spell: </strong> <em>Cloak of Chaos, holy aura, shield of law, unholy aura</em></p><p><strong>Spellcraft Prerequisite: </strong> 24 </p><p><strong>Components: </strong> V, S </p><p><strong>Casting Time: </strong> 1 standard action </p><p><strong>Range: </strong> 75 ft.</p><p><strong>Target: </strong> Target creature</p><p><strong>Duration: </strong> 20 hours</p><p><strong>Saving Throw: </strong> See text</p><p><strong>Spell Resistance: </strong> Yes (harmless) </p><p></p><p>When you develop a spell with the [Aura] seed you specify an alignment: chaotic, evil, good or lawful. A faintly glowing radiance momentarily surrounds the subject; as the glow fades to invisibility it grants protection from attacks, resistance to spells, and an active defense against attackers of the opposed alignment who successfully strike the subject. </p><p></p><p><strong>Factor:</strong> To develop a spell which specifies both a moral and an ethical component (e.g. good and lawful creatures), increase the Spellcraft Prerequisite by +4. In such a case, the final spell will receive more than one alignment descriptor. You may not specify an aura which is opposed to your own.</p><p></p><p><strong>Factor:</strong> To affect 20 creatures in a 20-ft. radius burst centered on you, increase the Spellcraft Prerequisite by +8.</p><p></p><p>This abjuration has the following effects:</p><p></p><ul> <li data-xf-list-type="ul">A warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. <br /> <strong>Factor:</strong> Each additional +1 bonus to AC and saves increases the Spellcraft Prerequisite by +4.</li> <li data-xf-list-type="ul">A warded creature gains spell resistance 32 against all spells of the opposed alignment, or spells cast by creatures of that alignment.<br /> <strong>Factor:</strong> Each additional point of spell resistance increases the Spellcraft Prerequisite by +1.</li> <li data-xf-list-type="ul">The abjuration blocks possession and mental influence, just as <em>protection from evil</em> does.<br /> <strong>Factor:</strong> To protect against mind-affecting effects as the <em>mind blank</em> spell, increase the Spellcraft Prerequisite by +8. To protect against divination effects as a <em>mind blank</em> spell, increase the Spellcraft Prerequisite by +8. These increases are cumulative.</li> <li data-xf-list-type="ul">If a creature of an opposed alignment succeeds on a melee attack against a warded creature, the offending attacker is afflicted with an effect determined by the alignment of the [aura]; a [good] spell renders the attacker permanently blind, an [evil] spell deals 1d6 points of Strength damage (Fort negates), a [lawful] spell renders them <em>slowed</em> and a [chaotic] spell renders them <em>confused</em>. Spell resistance and saying throws apply; the effects duplicate those of the <em>blindness/deafness, slow</em> and <em>confusion spells</em> although all save DCs are the same as that of [aura].</li> </ul><p><strong>Conditions</strong></p><p>A factor which makes a spell permanent may not combine with this seed.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3181838, member: 141"] I think we should simplify the area and just say "40-ft.-radius spread centered on you". To tell you the truth, I don't know why "nonevil creatures" is mentioned in the Area line of [i]blasphemy[/i]; I was just mindlessly copying it, not endorsing it. If you are going to describe all such spells in one seed, you need a more generic name. [Word] maybe? [Logos]? [Maxim]? The +4 SP/HD, coupled with no easy way to mitigate the spell, makes it much less problematic than the 7th level version. To get the full broken glory of the [i]blasphemy[/i] suite, you'd have to make it +1SP/HD. :] Maybe a cleric with an alignment domain could spend a feat to get access to the relevant version of this seed, and also [aura]. I've drafted it as being kinda a clerical [augment] (which, BTW, is also a pain in the arse.) Anyway, here's my latest version: [b][Aura][/b](Esoteric) Abjuration [Chaotic, Evil, Good or Lawful] [b]Root Spell: [/b] [i]Cloak of Chaos, holy aura, shield of law, unholy aura[/i] [b]Spellcraft Prerequisite: [/b] 24 [b]Components: [/b] V, S [b]Casting Time: [/b] 1 standard action [b]Range: [/b] 75 ft. [b]Target: [/b] Target creature [b]Duration: [/b] 20 hours [b]Saving Throw: [/b] See text [b]Spell Resistance: [/b] Yes (harmless) When you develop a spell with the [Aura] seed you specify an alignment: chaotic, evil, good or lawful. A faintly glowing radiance momentarily surrounds the subject; as the glow fades to invisibility it grants protection from attacks, resistance to spells, and an active defense against attackers of the opposed alignment who successfully strike the subject. [b]Factor:[/b] To develop a spell which specifies both a moral and an ethical component (e.g. good and lawful creatures), increase the Spellcraft Prerequisite by +4. In such a case, the final spell will receive more than one alignment descriptor. You may not specify an aura which is opposed to your own. [b]Factor:[/b] To affect 20 creatures in a 20-ft. radius burst centered on you, increase the Spellcraft Prerequisite by +8. This abjuration has the following effects: [list][*]A warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. [b]Factor:[/b] Each additional +1 bonus to AC and saves increases the Spellcraft Prerequisite by +4. [*]A warded creature gains spell resistance 32 against all spells of the opposed alignment, or spells cast by creatures of that alignment. [b]Factor:[/b] Each additional point of spell resistance increases the Spellcraft Prerequisite by +1. [*]The abjuration blocks possession and mental influence, just as [i]protection from evil[/i] does. [b]Factor:[/b] To protect against mind-affecting effects as the [i]mind blank[/i] spell, increase the Spellcraft Prerequisite by +8. To protect against divination effects as a [i]mind blank[/i] spell, increase the Spellcraft Prerequisite by +8. These increases are cumulative. [*]If a creature of an opposed alignment succeeds on a melee attack against a warded creature, the offending attacker is afflicted with an effect determined by the alignment of the [aura]; a [good] spell renders the attacker permanently blind, an [evil] spell deals 1d6 points of Strength damage (Fort negates), a [lawful] spell renders them [i]slowed[/i] and a [chaotic] spell renders them [i]confused[/i]. Spell resistance and saying throws apply; the effects duplicate those of the [i]blindness/deafness, slow[/i] and [i]confusion spells[/i] although all save DCs are the same as that of [aura].[/list] [B]Conditions[/B] A factor which makes a spell permanent may not combine with this seed. [/QUOTE]
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[Polymorph], [Word] and [Aura]
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