Cheiromancer
Adventurer
This seed is pretty much the same as what I posted in post 353 of the big thread, but with the base CR increased so that dragonshape comes out as 9th level spells. Shapechange is still pretty powerful; if some of the factors are weakened it can come out as a 9th level spell, but it is probably 10th.
[Polymorph]
Transmutation (Polymorph)
Root Spell: Dragonshape
Preferred Mitigation: Power Components, XP Burn
Components: V, S
Casting Time: 1 standard action
Range: 1200 ft.
Target: One willing, corporeal creature; see text
Duration: 200 minutes
Saving Throw: None
Spell Resistance: None
Spells which use this seed can effect the transformation of one willing creature into some other creature - by including the relevant factors, incorporeal forms and creatures of the construct, plant and undead type are within the remit of this seed.
The caster can transform the subject into a specific corporeal creature of up to CR 20, the nature of which is determined during the spell development process. If the form is to be determined when the spell is cast, the appropriate flexibility factor must be included. The target of a spell developed with this seed takes on all the statistics and special abilities of an average member of the new form in place of its own except as follows:
In all other ways, the target's normal game statistics are effectively replaced by those of the new form. The target loses all of the special abilities it has in its normal form, including its class features (even if the new form would normally be able to use these class features).
If the new form's size is different from the target's normal size, its new space must share as much of the original form's space as possible, squeezing into the available space if necessary. If insufficient space exists for the new form, the spell fails.
Any gear worn or carried by the target melds into the new form and becomes nonfunctional. This eliminates continuous effects due to items. Other effects, such as from previously cast spells, continue to affect the new form. When the target reverts to its true form, any objects previously melded into the new form reappear in the same location on its body they previously occupied and are once again functional. Any new items worn in the assumed form fall off and land at the target's feet.
The spellcaster can freely designate the new form's minor physical qualities (such as hair color and skin color) within the normal ranges for a creature of that kind. The new form's significant physical qualities (such as height, weight, and gender) are also under the spellcaster's control, but they must fall within the norms for the new form's kind. The target of a polymorph spell is effectively camouflaged as a creature of its new form, and gains a +10 bonus on Disguise checks if it uses this ability to create a disguise.
If the target of a polymorph spell is slain or rendered unconscious, the spell ends. Any part of the body that is separated from the whole remains polymorphed until the effect ends.
Incorporeal or gaseous creatures, constructs, undead and creatures of the plant type cannot normally be affected by polymorph spells. A creature with the shapechanger subtype (such as a lycanthrope or doppelganger) can revert to its natural form as a standard action.
Factors: For each additional +1 CR beyond CR 20 of the assumed form, increase the Spellcraft Prerequisite by +2. If the assumed form has a CR below 20, reduce the Spellcraft Prerequisite by the same amount.
Mitigating Factor: To restrict the use of at will spell-like abilities to only one use each, reduce the Spellcraft Prerequisite by -4. To eliminate the use of spell-like abilities entirely, reduce the Spellcraft Prerequisite by -8.
Mitigating Factor: If the spell does not grant temporary hit points, reduce the Spellcraft Prerequisite by -8.
Flexibility: To develop a spell which allows the caster to assume the form of a creature with the incorporeal subtype, and to extend the [polymorph] seed to affect incorporeal creatures, increase the Spellcraft Prerequisite by +2. To develop a spell which allows the caster to assume any form (including an incorporeal form), or which can effect the change of any object or creature into any other object or creature from size fine to colossal, increase the Spellcraft Prerequisite by +6: the assumed form is still limited by a creature's CR, where appropriate.
Factor: To decrease the casting time from a standard action to a swift action, increase the Spellcraft Prerequisite by +4.
Flexibility: To develop a spell which allows the target or caster to choose a form at the moment it is cast, increase the Spellcraft Prerequisite by +4; to develop a spell which also allows the target to change its form once every round as a free action, increase the Spellcraft Prerequisite by a further +6: these factors are cumulative.
***
[edit] I made it affect willing targets only; otherwise CR buyback could boost the save DCs significantly.
I'm pricing the kernel at 6 + (2 x CR)
Dragonshape is almost OK; you get the SLAs (7 uses of locate object :\) and it is both quickened (+4) and dismissible (+2). If the dragon is CR 24 the total would be 60 - but probably it deserves a discount for the SLAs being so sucky. If the SLAs are given a -6 discount, then it is a SP 54. Exactly 9th level.
Polymorph has touch (+2), a longer duration (+2), dismissible (+2), flexible choice of form (+4) no SLAs (-8) = +2 over all. And no supernatural abilities either, which might be worth something. A CR of 8 would be SP 24; you could have CR 10 without quite hitting SP 30 and becoming a 5th level spell. A 12 headed hydra is CR 11, which is pretty close; you aren't really enjoying the flexibility of choice if all you can choose is a hydra.
If shapechange is restricted to CR 25 forms, then the kernel analysis would be 56 (kernel) +4 extra duration +2 dismissible -8 no SLAs -8 no hit point bonus +6 wide flexibility in forms +4 free choice of initial form +6 change form each round = 62. 10th level.
The kernel analysis for the [polymorph] seed comes to be 60, of course; a 10th level spell. (2*20 + 6) is 46 (kernel) +10 range +4 extra duration = 60.
The base formula for seeds is 36 less than the kernel formula; (CR x 2) - 30. With a base CR of 20 and +14 in range and duration factors, you get 24 SP; the base value of a seed.
[Polymorph]
Transmutation (Polymorph)
Root Spell: Dragonshape
Preferred Mitigation: Power Components, XP Burn
Components: V, S
Casting Time: 1 standard action
Range: 1200 ft.
Target: One willing, corporeal creature; see text
Duration: 200 minutes
Saving Throw: None
Spell Resistance: None
Spells which use this seed can effect the transformation of one willing creature into some other creature - by including the relevant factors, incorporeal forms and creatures of the construct, plant and undead type are within the remit of this seed.
The caster can transform the subject into a specific corporeal creature of up to CR 20, the nature of which is determined during the spell development process. If the form is to be determined when the spell is cast, the appropriate flexibility factor must be included. The target of a spell developed with this seed takes on all the statistics and special abilities of an average member of the new form in place of its own except as follows:
• The target retains its own alignment (and personality, within the limits of the new form's ability scores).
• The target retains its own hit points, but gains a number of temporary hit points equal to the bonus hit points that the new form would normally have by virtue of its Constitution. These temporary hit points disappear at the end of the spell's duration.
• The target is treated has having its normal Hit Dice for purpose of adjudicating effects based on HD, such as the sleep spell, though it uses the new form's base attack bonus, base save bonuses, and all other statistics derived from Hit Dice.
• The target retains the ability to understand the languages it understands in its normal form. If the new form is normally capable of speech, the target retains the ability to speak these languages as well. It can write in the languages it understands, but only if the new form is capable of writing in some manner (even a primitive manner, such as drawing in the dirt with a paw).
• The target does not gain any spellcasting ability of its new form, although it can use at will spell-like abilities if the new form possesses them. Spell-like abilities that have a restricted number of uses per day cannot be used.
• The target retains its own hit points, but gains a number of temporary hit points equal to the bonus hit points that the new form would normally have by virtue of its Constitution. These temporary hit points disappear at the end of the spell's duration.
• The target is treated has having its normal Hit Dice for purpose of adjudicating effects based on HD, such as the sleep spell, though it uses the new form's base attack bonus, base save bonuses, and all other statistics derived from Hit Dice.
• The target retains the ability to understand the languages it understands in its normal form. If the new form is normally capable of speech, the target retains the ability to speak these languages as well. It can write in the languages it understands, but only if the new form is capable of writing in some manner (even a primitive manner, such as drawing in the dirt with a paw).
• The target does not gain any spellcasting ability of its new form, although it can use at will spell-like abilities if the new form possesses them. Spell-like abilities that have a restricted number of uses per day cannot be used.
In all other ways, the target's normal game statistics are effectively replaced by those of the new form. The target loses all of the special abilities it has in its normal form, including its class features (even if the new form would normally be able to use these class features).
If the new form's size is different from the target's normal size, its new space must share as much of the original form's space as possible, squeezing into the available space if necessary. If insufficient space exists for the new form, the spell fails.
Any gear worn or carried by the target melds into the new form and becomes nonfunctional. This eliminates continuous effects due to items. Other effects, such as from previously cast spells, continue to affect the new form. When the target reverts to its true form, any objects previously melded into the new form reappear in the same location on its body they previously occupied and are once again functional. Any new items worn in the assumed form fall off and land at the target's feet.
The spellcaster can freely designate the new form's minor physical qualities (such as hair color and skin color) within the normal ranges for a creature of that kind. The new form's significant physical qualities (such as height, weight, and gender) are also under the spellcaster's control, but they must fall within the norms for the new form's kind. The target of a polymorph spell is effectively camouflaged as a creature of its new form, and gains a +10 bonus on Disguise checks if it uses this ability to create a disguise.
If the target of a polymorph spell is slain or rendered unconscious, the spell ends. Any part of the body that is separated from the whole remains polymorphed until the effect ends.
Incorporeal or gaseous creatures, constructs, undead and creatures of the plant type cannot normally be affected by polymorph spells. A creature with the shapechanger subtype (such as a lycanthrope or doppelganger) can revert to its natural form as a standard action.
Factors: For each additional +1 CR beyond CR 20 of the assumed form, increase the Spellcraft Prerequisite by +2. If the assumed form has a CR below 20, reduce the Spellcraft Prerequisite by the same amount.
Mitigating Factor: To restrict the use of at will spell-like abilities to only one use each, reduce the Spellcraft Prerequisite by -4. To eliminate the use of spell-like abilities entirely, reduce the Spellcraft Prerequisite by -8.
Mitigating Factor: If the spell does not grant temporary hit points, reduce the Spellcraft Prerequisite by -8.
Flexibility: To develop a spell which allows the caster to assume the form of a creature with the incorporeal subtype, and to extend the [polymorph] seed to affect incorporeal creatures, increase the Spellcraft Prerequisite by +2. To develop a spell which allows the caster to assume any form (including an incorporeal form), or which can effect the change of any object or creature into any other object or creature from size fine to colossal, increase the Spellcraft Prerequisite by +6: the assumed form is still limited by a creature's CR, where appropriate.
Factor: To decrease the casting time from a standard action to a swift action, increase the Spellcraft Prerequisite by +4.
Flexibility: To develop a spell which allows the target or caster to choose a form at the moment it is cast, increase the Spellcraft Prerequisite by +4; to develop a spell which also allows the target to change its form once every round as a free action, increase the Spellcraft Prerequisite by a further +6: these factors are cumulative.
***
[edit] I made it affect willing targets only; otherwise CR buyback could boost the save DCs significantly.
I'm pricing the kernel at 6 + (2 x CR)
Dragonshape is almost OK; you get the SLAs (7 uses of locate object :\) and it is both quickened (+4) and dismissible (+2). If the dragon is CR 24 the total would be 60 - but probably it deserves a discount for the SLAs being so sucky. If the SLAs are given a -6 discount, then it is a SP 54. Exactly 9th level.
Polymorph has touch (+2), a longer duration (+2), dismissible (+2), flexible choice of form (+4) no SLAs (-8) = +2 over all. And no supernatural abilities either, which might be worth something. A CR of 8 would be SP 24; you could have CR 10 without quite hitting SP 30 and becoming a 5th level spell. A 12 headed hydra is CR 11, which is pretty close; you aren't really enjoying the flexibility of choice if all you can choose is a hydra.
If shapechange is restricted to CR 25 forms, then the kernel analysis would be 56 (kernel) +4 extra duration +2 dismissible -8 no SLAs -8 no hit point bonus +6 wide flexibility in forms +4 free choice of initial form +6 change form each round = 62. 10th level.
The kernel analysis for the [polymorph] seed comes to be 60, of course; a 10th level spell. (2*20 + 6) is 46 (kernel) +10 range +4 extra duration = 60.
The base formula for seeds is 36 less than the kernel formula; (CR x 2) - 30. With a base CR of 20 and +14 in range and duration factors, you get 24 SP; the base value of a seed.
Last edited: