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*Dungeons & Dragons
Polynesian and Indigenous Heroes, Orenda, and Mana
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<blockquote data-quote="Tonguez" data-source="post: 8049219" data-attributes="member: 1125"><p>In my 3e Polynesian inspired setting I combined Leadership and Wealth into a Mana/Influence mechanic.</p><p></p><p>A persons Mana was seen as the amount of influence they had in the community* and thus the willingness of others to give them things eg a person with higher mana would have more access to equipment (wealth).</p><p>Furthermore any PCs starting with negative mana were considered servants/slaves aligned to the highest mana PC.</p><p></p><p>Magic items** were also given Mana thresholds, if you did not have enough mana it was just a mundane item, but would activate if your mana rose higher</p><p></p><p>* community in this case also includes ancestral spirits and the Tiki-Atua (god totems)</p><p>** Magic items are treated as god-totems</p></blockquote><p></p>
[QUOTE="Tonguez, post: 8049219, member: 1125"] In my 3e Polynesian inspired setting I combined Leadership and Wealth into a Mana/Influence mechanic. A persons Mana was seen as the amount of influence they had in the community* and thus the willingness of others to give them things eg a person with higher mana would have more access to equipment (wealth). Furthermore any PCs starting with negative mana were considered servants/slaves aligned to the highest mana PC. Magic items** were also given Mana thresholds, if you did not have enough mana it was just a mundane item, but would activate if your mana rose higher * community in this case also includes ancestral spirits and the Tiki-Atua (god totems) ** Magic items are treated as god-totems [/QUOTE]
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