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poor Gunslinger, needs advice.
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<blockquote data-quote="Steel_Wind" data-source="post: 5824969" data-attributes="member: 20741"><p>Rapid reload and alchemical cartridges. Yes, even if it <span style="color: LemonChiffon"><strong><em>is</em></strong></span> PFS. Money is not terribly hard to come by in PFS and a 150-200 GP ammo tax per adventure is bearable.</p><p></p><p>I do think you would have been better off going with a musket using the Musket Master archetype instead of a John Woo 2-fisted approach. Whatever the case, you need to have the option of using alchemical carts no matter how progressed your feats and abilities are to be able to ultimately reload as a free - which is vital to your character's longterm viability. You may not use them with <em>every</em> shot -- but you need them to be available to you whenever you need them.</p><p></p><p>Suck it up; all PFS players who play gunslingers pay the cost of alchemical carts and you are no different. There it is.</p><p>Basic +1 guns are always available to purchase at any level if you have the cash. And by third level, you should have the gold even with the cost of alchemical carts. "<span style="color: LemonChiffon"><em><strong>+1 weapons (2,000 gp + 300 for the masterwork weapon cost + item cost)</strong></em></span>" per page 19 of the Guide to Organized Play. That's the standard rule for all PFS characters -- it applies to any weapon -- guns included. Beyond that, you can still buy versions with greater and more complex enchantments provided you have enough Fame within your faction to make it an option open to you and the sufficient cash to actually buy it.</p><p></p><p>If you have the masterwork gun already, you don't have to buy it again. You just upgrade it by having it enchanted.</p><p></p><p><span style="color: LemonChiffon"><em><strong>Pathfinder Society Venture-Captain (Ontario)</strong></em></span></p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5824969, member: 20741"] Rapid reload and alchemical cartridges. Yes, even if it [COLOR=LemonChiffon][B][I]is[/I][/B][/COLOR] PFS. Money is not terribly hard to come by in PFS and a 150-200 GP ammo tax per adventure is bearable. I do think you would have been better off going with a musket using the Musket Master archetype instead of a John Woo 2-fisted approach. Whatever the case, you need to have the option of using alchemical carts no matter how progressed your feats and abilities are to be able to ultimately reload as a free - which is vital to your character's longterm viability. You may not use them with [I]every[/I] shot -- but you need them to be available to you whenever you need them. Suck it up; all PFS players who play gunslingers pay the cost of alchemical carts and you are no different. There it is. Basic +1 guns are always available to purchase at any level if you have the cash. And by third level, you should have the gold even with the cost of alchemical carts. "[COLOR=LemonChiffon][I][B]+1 weapons (2,000 gp + 300 for the masterwork weapon cost + item cost)[/B][/I][/COLOR]" per page 19 of the Guide to Organized Play. That's the standard rule for all PFS characters -- it applies to any weapon -- guns included. Beyond that, you can still buy versions with greater and more complex enchantments provided you have enough Fame within your faction to make it an option open to you and the sufficient cash to actually buy it. If you have the masterwork gun already, you don't have to buy it again. You just upgrade it by having it enchanted. [COLOR=LemonChiffon][I][B]Pathfinder Society Venture-Captain (Ontario)[/B][/I][/COLOR] [/QUOTE]
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