dave_o
Explorer
So, in a lot of games, the populations of towns/villages/communes/hamlets/cults/etc. have all kinds of nifty things around them, like mines full of gold, or naturally migrating flocks of perfect, air-pack animals, and the thing is - they don't use a damn one of them. It's like they live in a vaccum.
In my game, like many others, I try to get away from this to create a truly reactive and realistic world. I've recently been working on developing some costal dudes and dudettes in my homebrew, Eldram, and today I sat down for a weekly chat with a local biology professor.
She and I were talking about how much jellyfish stings, well, SUCK. So, I asks her: "Could the end of a tentacle survive without the jellyfish? Maybe just the last inch or so?"
To which she says: "Definately. The stinging is a pure reflex action."
Muhahahahahahaha.
So my coastal dudes and dudettes tip their spears/tridents/arrows/bolts/darts/etc. with the last inch or so of jellyfish tentacles - very carefully, of course. In a word: OUCHDEARSWEETLORDTHEAGONYARRGGGHHH.
What sorts of cool things like this have cropped up in YOUR campaign world?
In my game, like many others, I try to get away from this to create a truly reactive and realistic world. I've recently been working on developing some costal dudes and dudettes in my homebrew, Eldram, and today I sat down for a weekly chat with a local biology professor.
She and I were talking about how much jellyfish stings, well, SUCK. So, I asks her: "Could the end of a tentacle survive without the jellyfish? Maybe just the last inch or so?"
To which she says: "Definately. The stinging is a pure reflex action."
Muhahahahahahaha.

So my coastal dudes and dudettes tip their spears/tridents/arrows/bolts/darts/etc. with the last inch or so of jellyfish tentacles - very carefully, of course. In a word: OUCHDEARSWEETLORDTHEAGONYARRGGGHHH.
What sorts of cool things like this have cropped up in YOUR campaign world?