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RPG Print News – Legendary Games, Kobold Press, and More

Dungeons & Dragons 5th Edition, Green Dawn Mall, Mörk Borg and Mothership

Dungeons & Dragons 5th Edition gets three supplements full of new rules. Green Dawn Mall is an RPG about a haunted mall and the teens it won’t let leave. There is book from the Cthulhu Mythos to serve as a game prop and a book about dungeon building advice. Mörk Borg and Mothership get new adventures about a doomed city and a lab creation run amok respectively. Last up is a new story game about remembering a friend.

Note: RPG Print News covers new RPG releases and some classics, reprints, and sales available from retailers. It does not cover products that are only available directly to customers through kickstarter or as print on demand.

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The Dragon's Hoard - Issue #27 | The Dragon's Hoard - Issue #28 | The Dragon's Hoard - Issue #29 by Legendary Games
  • SYSTEM: Dungeons & Dragons 5th Edition
  • PRODUCT TYPE: softcover supplements
  • RETAIL PRICE: $12.99/$12.99/$11.99
  • DESCRIPTION: Issue #27 includes: magical items like the greyblade and battle-bo of the daredevil, spells like shattered ground and explosion of rot, class options such as the blighted birthplace background, feats including Apocalyptic Survivor and Redeemed Scoundrel, and the mysterious norn and the titanic mountain troll are new monsters ready for battle. Issue #28 has: magical items like the sunsilver shield and ward of the moon goddess, spells ranging from grasping shadow to hydraulic torrent, class options like the hydraulic school and deep one hybrid, special materials including darksteel and elysian bronze, and monsters like the ghostly fire vampire and the deadly faceless stalker. Issue #29 covers: magical items including the dueling wand and blizzard ballista, spells including angelskin and draconic reservoir, item rules for bone and obsidian weapons alongside cryptstone and blood crystal, rules for broken weapons and repairing them, and creatures from the ravenous fjord linnorm to the charming flytrap leshy.
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Green Dawn Mall by Côme Martin
  • SYSTEM: unique
  • PRODUCT TYPE: softcover core rulebook
  • DESCRIPTION: So interesting I picked up a copy for myself. PCs are teenagers who wander into an endless, distorted mall, in search of their lost friend. The farther they go, the stranger things get. The rules: roll between 1 and 4 six sided dice, succeed on 5 or 6. Includes a method for generating an endless succession of stores for the characters to explore, 36 stores with things getting weirder and weirder, 252 NPCs and odd beings to populate the Mall, 252 odd objects, six factions, four different ways of ending a session, a description of the Mall’s upper and lower levels, options to play a short campaign, and a character sheet.
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The Discovery of Fragments of Kitab Al-Azif at Harran by The H.P. Lovecraft Historical Society
  • SYSTEM: Miskatonic University Press
  • PRODUCT TYPE: softcover Cthulhu Mythos reference prop
  • DESCRIPTION: Scholars from Cambridge and Miskatonic universities collaborated on a series of archeological digs and revealed an ancient occult document long thought lost to the ravages of time. Professor Henry Armitage correlated the translated fragments with a passage in Miskatonic's incredibly rare occult tome: the Necronomicon and confirmed it was the Arabic original of the Necronomicon. This monograph tracks the journey of the discovery from the team's expedition to Harran, the excavation of multiple test pits and the discoveries made therein. It follows the work of translators and other experts as they connect the fragments to Greek and Latin editions of the fabled Necronomicon. Features 32 pages of text, photos, diagrams, maps, detailed footnotes, a glossy 14-inch color centerfold and is 5.5 x 8.5 inches, saddle stapled, with a green cover. Also includes large format reproductions of the Al-Azif fragment in the original Arabic.
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Kobold Guide to Dungeons by Kobold Press
  • SYSTEM: fantasy RPGs with dungeons
  • PRODUCT TYPE: softcover supplements
  • RETAIL PRICE: $19.99
  • DESCRIPTION: Over 100 pages of insight and ideas into making dungeons great. In-depth essays from industry luminaries show how to think outside the box, and into a larger realm of challenge, discovery, and good old monster bashing. Practical essays gives you insider tips and tricks to: design non-linear dungeons to explore, think in 3D to make amazing spaces, make every room count even when there’s no monster, create solutions in addition to combat, and how to dole out treasure.
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30 Days of Mörk Bork Adventure Chapbook Volume 4 by Rugose Kohn
  • SYSTEM: Mörk Borg
  • PRODUCT TYPE: softcover adventures
  • DESCRIPTION: PCs visit the Canals of Antipathy. Includes a procedurally generated, doomed city detailed with three mini dungeons, three d66 corpse plundering tables, and a dozen unique NPCs to meet. On the Ruined Bridge, the PCs must run the gauntlet of weirdness from corpse filled barges to tentacled leviathans and meet new enemies and make new friends. The Sunken Docks are a classic dungeon crawl and the PCs must match wits with the mad merchant Hampus Lindqvist and his stupid sons.
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In Carmine by S. Murphy Games
  • SYSTEM: Mothership
  • PRODUCT TYPE: softcover adventure
  • DESCRIPTION: An adventure about a form of hyper-mutated, constantly replicating lab meat that escaped to infect an entire planet. According to official records, Carmine is a dusty, distant, unremarkable planet that is merely another speck on the canvas of the infinite void of space. But those who know what Carmine truly is know it is really about killer meat. Includes five creatures, a hexcrawl across the planet with specialized random encounters, a fully mapped delve into an abandoned genetic laboratory, full infection rules for the Replication Virus and how it changes its victims, and lots and lots of nasty meat imagery.
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Remember Frankie? by Alewood Games
  • SYSTEM: unique
  • PRODUCT TYPE: softcover RPG
  • DESCRIPTION: A storytelling game about creating a shared history at the crossroads of memory and fiction. Players will reminisce about an imaginary person using real memories - playfully twisting the facts of their story to create a thematic veil of mystery. Anecdotal stories about Frankie are accompanied by stylized lyrics composed by the other players - breathing life into Frankie’s persona while emphasizing the connection players have to each other. Includes over a dozen play settings with thematic prompts and randomization charts, game-play dialogue with sample anecdotes from the designer's personal life, campaign song-writing options, and abstract/psychedelic artwork inspired by vintage academic text books.

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Charles Dunwoody

Charles Dunwoody

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