The Little Raven
First Post
kennew142 said:My only real issue is the possibility that I will have to add enchantments, scrying, polymorph, summoning, etc... back into the game through house rules. All of these elements are too important to be left out IMNSHO.
This is the number one problem with wizards from previous editions, and people holding on to sacred cows. If they had left all this in the wizard class, as they did in 3rd edition, then once again you'd be faced with the problem that caused them to create the sorcerer: 1/3 of your book is dedicated solely to a SINGLE CLASS. That's almost 100 pages out of less than 300 that is dedicated to ONE CLASS, out of at least eight. Favoring one class so heavily over others is poor design, IMNSHO.
Imban said:This just confuses me - while you need magic users in 3e for sure, you can get by pretty easily with a Cleric/Wizard/Wizard/Cleric party or such. Really, this is one of those things that's going to need months of actual play by thousands of people to hammer out.
The reason you could do that is because the 3e cleric was a broken, overpowered class. In response to 2e's problem of "I don't want to be the heal-bitch," they went too far. When one class can basically replace all the other classes through spell selection, something is seriously wrong with your cooperative group-based game.