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<blockquote data-quote="Magi_Siani" data-source="post: 4937183" data-attributes="member: 34597"><p>As an addendum to the previous post I made:</p><p></p><p>I haven't named the setting, that is the archipelago as of yet. </p><p></p><p>From an environmental standpoint, bearing in mind the entire place is being created by Siani, the area would most closely resemble Costa Rica...in that it would have a bit of just about every climate and terrain possible in a relatively small area. Very tall mountains...at least one great volcano, possibly called Mons Draconis, I don't know yet,...cloud forests, rain forests, jungles along its northern end, more arid conditions in the southern and so on. Different islands can also have different attributes.</p><p></p><p>It is likely to have at least some feel from the Arabian Nights around the Tavern itself. Siani is from that culture and is a touch homesick, but I don't want the entire thing to be desert so we get..this. So far. </p><p></p><p>The 'well' over the common room is possibly going to be open to the sky but capped with a huge crystalline dome. I am likely to increase headroom in the tavern to suit a hotter climate, and may also bring back a system of beams for the ceiling rather like rafters in some way. I may attach a tower/minaret to one wing, I don't know yet.</p><p></p><p>The Souk, or bazaar/marketplace, will probably remind some folk of the Emporium...it will have a very large tiered fountain as such places sometimes do and it will front the Tavern..or part of it, as well as be alongside or near the river too. Not set in stone yet. The Souk will be a separate room with its own Golem...Hakim or something perhaps, I don't know yet.</p><p></p><p>Plenty of space for patron owned shops, homes, even estates on other islands, that sort of thing. </p><p></p><p>These are the things I have in mind currently. If I can figure out how to reserve space for people who want a more 'sane' environment over the exotic but also give more freedom to the exotic folks, I'll be a happy camper.</p><p></p><p>Rules I know will happen as opposed to still fluid:</p><p></p><p>No fighting in the Tavern.</p><p></p><p>Animals enter at own risk...a 'rivering' is a constant possibility. Fleas are NOT appreciated.</p><p></p><p>No Gods or God Avatars are allowed.</p><p></p><p>Tieflings, Aasimar, Drow and Dragonborn are considered common citizenry for all purposes of the setting.</p><p></p><p>Tech is limited to clockwork type items.</p><p></p><p>Please don't go getting all hyper..the rules bits are still in extreme flux. Patience please, patience. I know its hard.</p><p></p><p>Thank you.</p><p></p><p>Siani</p></blockquote><p></p>
[QUOTE="Magi_Siani, post: 4937183, member: 34597"] As an addendum to the previous post I made: I haven't named the setting, that is the archipelago as of yet. From an environmental standpoint, bearing in mind the entire place is being created by Siani, the area would most closely resemble Costa Rica...in that it would have a bit of just about every climate and terrain possible in a relatively small area. Very tall mountains...at least one great volcano, possibly called Mons Draconis, I don't know yet,...cloud forests, rain forests, jungles along its northern end, more arid conditions in the southern and so on. Different islands can also have different attributes. It is likely to have at least some feel from the Arabian Nights around the Tavern itself. Siani is from that culture and is a touch homesick, but I don't want the entire thing to be desert so we get..this. So far. The 'well' over the common room is possibly going to be open to the sky but capped with a huge crystalline dome. I am likely to increase headroom in the tavern to suit a hotter climate, and may also bring back a system of beams for the ceiling rather like rafters in some way. I may attach a tower/minaret to one wing, I don't know yet. The Souk, or bazaar/marketplace, will probably remind some folk of the Emporium...it will have a very large tiered fountain as such places sometimes do and it will front the Tavern..or part of it, as well as be alongside or near the river too. Not set in stone yet. The Souk will be a separate room with its own Golem...Hakim or something perhaps, I don't know yet. Plenty of space for patron owned shops, homes, even estates on other islands, that sort of thing. These are the things I have in mind currently. If I can figure out how to reserve space for people who want a more 'sane' environment over the exotic but also give more freedom to the exotic folks, I'll be a happy camper. Rules I know will happen as opposed to still fluid: No fighting in the Tavern. Animals enter at own risk...a 'rivering' is a constant possibility. Fleas are NOT appreciated. No Gods or God Avatars are allowed. Tieflings, Aasimar, Drow and Dragonborn are considered common citizenry for all purposes of the setting. Tech is limited to clockwork type items. Please don't go getting all hyper..the rules bits are still in extreme flux. Patience please, patience. I know its hard. Thank you. Siani [/QUOTE]
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