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<blockquote data-quote="Magi_Siani" data-source="post: 4937964" data-attributes="member: 34597"><p>General layout would have the harbor where the river empties into the bay. A wide road leads up past the Caravanserai and into The Souk. </p><p></p><p>From the Souk smaller roads, lanes and alleys radiate out between shops, homes, and stalls. In the center of the Souk is a very large fountain of tiers...all tiers have permanent purify water spells on them so people can get drinking and cooking water here. The lowest tier can be used for washing or wading. I don't know exactly what it looks like yet.</p><p></p><p>Overlooking the Souk on the uphill side is the Tavern proper; it is reached by a broad flight of stairs from the Souk proper. It still has four 'wings' as it were...but the entry and rear wings are shortened some and the side wings are lengthened and heightened...now having a flatter roof and a great crystalline dome which can open centered over it. The farthest part of the rear wing has a tall tower/minaret attached. The rear wing has the kitchen, Siani's office space, stairs to the cellars and pantries and the entry to her tower. The entry wing has a place for mucky shoes, cloak storage, weapons racks and so on. The other two wings consist of the patron areas...I haven't defined them more than that thus far and really this is still rather sketchy.</p><p></p><p>The river runs past one side of the Tavern and from the doors here a path leads to an ornate bridge over which the Garden is reached. The river has tiff in it...think of a frog on steroids with the head half the size of the body filled with razor sharp teeth and the feeding habits of pirhanna...not to mention the attitude of a shark. They are somewhat intelligent. Getting rivered can be dangerous.</p><p></p><p>The Garden is a sprawling place filled with pools, steams, paths, copses of trees, bushes, flowers and just a wild variety of plant life...not all of which is friendly. For all practical purposes the Garden occupies all of the bay area on its side of the river...it is a big place.</p><p></p><p>Visible from the Tavern and from the harbor is the looming shape of the Arena...a huge colliseum style structure with ancillary buildings that occupies an entire island on its own. There are portals to it from the Tavern and Souk...not to mention the Garden. It can seat effectively any number and is set such that no matter where one sits the view is the same as being ride down on the center side. Things that go on there cannot affect any other island..that's why it is where it is.</p><p></p><p>Other islands are scattered about, most uninhabited but some available to people who'd like to live nearby...asking Siani is all that is required.</p><p></p><p>Behind the Tavern the land climbs pretty steeply to some serious mountains...back there the terrain and climate changes with amazing swiftness. Going North around the island will bring one to jungles while going a bit uphill from there will find rain forests...cloud forests are higher up and there are small hidden valleys and plains scattered about. It snows during the Winter seasons in the higher reaches, sometimes even getting down to that Tavern level as a cooling drape that doesn't last long. Essentially just about every kind of climate and terrain can be found on this main, and rather large island somewhere. The Tavern and the buildings with it are but a small area of the land.</p><p></p><p>Abu al Shattya....Land of Dreams, or Land of Visions in common. Ah, it would be pronounced 'Ah-bow al Sahat-eee-ah', courtesy of Sabbah who helped explain this to me and gave me a ton of research to do, as well as translating for me. It is now the name of my own campaign world but here is used for this setting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Land of Dreams or Visions..seems fitting since ISRP runs on our collective Dreams and Visions. </p><p></p><p>That being said..the largest mountain on the island is also a volcano and is named Mons Draconis, which is Latin. So the island isn't one cultural entity here in ISRP as far as naming, climate and similar things are concerned. It does have a good element of the Arabian Nights and Sinbad and that sort of stuff, but isn't confined to that.</p><p></p><p>As I said before, maps are forthcoming as I finalize the place and get things set down. Comments always welcome.</p><p></p><p>Siani</p></blockquote><p></p>
[QUOTE="Magi_Siani, post: 4937964, member: 34597"] General layout would have the harbor where the river empties into the bay. A wide road leads up past the Caravanserai and into The Souk. From the Souk smaller roads, lanes and alleys radiate out between shops, homes, and stalls. In the center of the Souk is a very large fountain of tiers...all tiers have permanent purify water spells on them so people can get drinking and cooking water here. The lowest tier can be used for washing or wading. I don't know exactly what it looks like yet. Overlooking the Souk on the uphill side is the Tavern proper; it is reached by a broad flight of stairs from the Souk proper. It still has four 'wings' as it were...but the entry and rear wings are shortened some and the side wings are lengthened and heightened...now having a flatter roof and a great crystalline dome which can open centered over it. The farthest part of the rear wing has a tall tower/minaret attached. The rear wing has the kitchen, Siani's office space, stairs to the cellars and pantries and the entry to her tower. The entry wing has a place for mucky shoes, cloak storage, weapons racks and so on. The other two wings consist of the patron areas...I haven't defined them more than that thus far and really this is still rather sketchy. The river runs past one side of the Tavern and from the doors here a path leads to an ornate bridge over which the Garden is reached. The river has tiff in it...think of a frog on steroids with the head half the size of the body filled with razor sharp teeth and the feeding habits of pirhanna...not to mention the attitude of a shark. They are somewhat intelligent. Getting rivered can be dangerous. The Garden is a sprawling place filled with pools, steams, paths, copses of trees, bushes, flowers and just a wild variety of plant life...not all of which is friendly. For all practical purposes the Garden occupies all of the bay area on its side of the river...it is a big place. Visible from the Tavern and from the harbor is the looming shape of the Arena...a huge colliseum style structure with ancillary buildings that occupies an entire island on its own. There are portals to it from the Tavern and Souk...not to mention the Garden. It can seat effectively any number and is set such that no matter where one sits the view is the same as being ride down on the center side. Things that go on there cannot affect any other island..that's why it is where it is. Other islands are scattered about, most uninhabited but some available to people who'd like to live nearby...asking Siani is all that is required. Behind the Tavern the land climbs pretty steeply to some serious mountains...back there the terrain and climate changes with amazing swiftness. Going North around the island will bring one to jungles while going a bit uphill from there will find rain forests...cloud forests are higher up and there are small hidden valleys and plains scattered about. It snows during the Winter seasons in the higher reaches, sometimes even getting down to that Tavern level as a cooling drape that doesn't last long. Essentially just about every kind of climate and terrain can be found on this main, and rather large island somewhere. The Tavern and the buildings with it are but a small area of the land. Abu al Shattya....Land of Dreams, or Land of Visions in common. Ah, it would be pronounced 'Ah-bow al Sahat-eee-ah', courtesy of Sabbah who helped explain this to me and gave me a ton of research to do, as well as translating for me. It is now the name of my own campaign world but here is used for this setting. :) Land of Dreams or Visions..seems fitting since ISRP runs on our collective Dreams and Visions. That being said..the largest mountain on the island is also a volcano and is named Mons Draconis, which is Latin. So the island isn't one cultural entity here in ISRP as far as naming, climate and similar things are concerned. It does have a good element of the Arabian Nights and Sinbad and that sort of stuff, but isn't confined to that. As I said before, maps are forthcoming as I finalize the place and get things set down. Comments always welcome. Siani [/QUOTE]
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