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<blockquote data-quote="Magi_Siani" data-source="post: 4939319" data-attributes="member: 34597"><p><strong>Update</strong></p><p></p><p>After a bit more thought and some off-board input I've tweaked rule 3; no steampunk, at least not at this time. I'm still considering the firearms aspect in rule 4.</p><p></p><p></p><p>1) No fighting outside of the Arena. A shove or two, a punch here and there, these are fine...see below. The Arena is for fighting, please take it there so that others do not have to participate or deal with your combat. It may be wildly cool and awesome to you, but that doesn't mean it is to everyone else. Violating this is room disruption, so please don't. IF THERE IS A HOST ON DUTY then at their discretion occasional food fights may take place...but they will cease at once when the host says they do. Only if there is a host on duty.</p><p></p><p></p><p>2) The Tavern automatically resizes anyone who enters to reasonably humanoid dimensions such that moving about the place does not interfere with anyone else. That is, no tails knocking things over, tripping people, no horns dragging on ceilings, no wings spread out from a folded position on the back. Note that THIS DOES NOT MAKE A CHARACTER INTO A HUMANOID...it only restricts their size to something reasonable for the Tavern interior. Wings, horns, tails..all can be openly shown..no restriction there; and you can intentionally nudge someone with said appendages..but they can't be impediments to navigation by virtue of size.</p><p></p><p>3) No modern characters here, sorry. This is still essentially a fantasy setting so please keep it that way. So there won't be any time travelers with advanced techy popping in; what exactly advanced tech might be is left to the judgment of the Magi.</p><p></p><p>4) Firearms don't function outside the Arena and are limited to percussion cap type weapons at best. Ships with cannon find the cannon will not function within the boundaries of Abu Al Shattya..it is neutral ground and unless a Games Day is held and the Arena is flooded to accept ship to ship combat for the pleasure of the residents, your cannon will not function here. So no shelling the town, no shooting folk or firing weapons randomly about etc. THIS RULE IS STILL VERY TENTATIVE.</p><p></p><p>5) No Gods or God Avatars allowed here. They just aren't, so don't try, don't ask. This one isn't changing folks.</p><p></p><p>6) Animals are not to be played in the Tavern...if you have one and come into the Tavern you are very likely to be 'rivered' (as Qijdi terms it) and the river is no safe place to be swimming. Dashing in and doing animal things for very limited periods are acceptable and if you have a sentient animal character talk to me personally; I may make exceptions on a case by case basis. On my own judgment.</p><p></p><p>7) No child characters under the age of 12 allowed in the Tavern unescorted.</p><p></p><p>People entering the tavern with character types that are not allowed will be asked to change their character to suit the setting. This will include characters determined by the Magi to be in bad taste...rotting corpses, zombies and similar things are included in this. An IC attempt will be made to deal with situations that provide for such a resolution. Anyone insisting on staying after being asked or IC made to depart will then be in peril of crossing the line into OOC Disruption of the Setting and room. Remember, at no time does character concept, alignment, or personality justify a violation of the CoC.</p><p></p><p>Confrontation in the tavern is allowed to a point. In general, verbal confrontations are fine, baring steel is no big deal, and tossing a drink in someone’s face is okay. Actual fights are limited to a single blow such as a shove, drink to the face, punch, etc and then they must either end or be taken outside or stop right there. Fighting includes things like food fighting as well although this may be allowed under certain circumstances..see above. Take it to the Arena if it is going to get into weapons play or serious fighting of any sort. Barroom brawls are right out.</p><p></p><p>The Tavern is protected by various wards and dweomers. You cannot burn it down, it self repairs most things, and it gifts the staff with True Sight. It will also allow even non-magic users to toss people into the river. Being tossed into the river can be a tool for play, the usual usage, or a nudge to curb certain behavior. Staff isn’t going to allow certain things and they have tools to deal with it. Being tossed in the river or bathed by Beeg are two of these. Another would be Fang and Grip. That being said, you should not be thrown into the river for no good reason. If a dispute arises, logs will be checked to see what happened. We will hold our hosts accountable for their actions as much as we hold you accountable for yours.</p><p></p><p></p><p>Siani</p></blockquote><p></p>
[QUOTE="Magi_Siani, post: 4939319, member: 34597"] [b]Update[/b] After a bit more thought and some off-board input I've tweaked rule 3; no steampunk, at least not at this time. I'm still considering the firearms aspect in rule 4. 1) No fighting outside of the Arena. A shove or two, a punch here and there, these are fine...see below. The Arena is for fighting, please take it there so that others do not have to participate or deal with your combat. It may be wildly cool and awesome to you, but that doesn't mean it is to everyone else. Violating this is room disruption, so please don't. IF THERE IS A HOST ON DUTY then at their discretion occasional food fights may take place...but they will cease at once when the host says they do. Only if there is a host on duty. 2) The Tavern automatically resizes anyone who enters to reasonably humanoid dimensions such that moving about the place does not interfere with anyone else. That is, no tails knocking things over, tripping people, no horns dragging on ceilings, no wings spread out from a folded position on the back. Note that THIS DOES NOT MAKE A CHARACTER INTO A HUMANOID...it only restricts their size to something reasonable for the Tavern interior. Wings, horns, tails..all can be openly shown..no restriction there; and you can intentionally nudge someone with said appendages..but they can't be impediments to navigation by virtue of size. 3) No modern characters here, sorry. This is still essentially a fantasy setting so please keep it that way. So there won't be any time travelers with advanced techy popping in; what exactly advanced tech might be is left to the judgment of the Magi. 4) Firearms don't function outside the Arena and are limited to percussion cap type weapons at best. Ships with cannon find the cannon will not function within the boundaries of Abu Al Shattya..it is neutral ground and unless a Games Day is held and the Arena is flooded to accept ship to ship combat for the pleasure of the residents, your cannon will not function here. So no shelling the town, no shooting folk or firing weapons randomly about etc. THIS RULE IS STILL VERY TENTATIVE. 5) No Gods or God Avatars allowed here. They just aren't, so don't try, don't ask. This one isn't changing folks. 6) Animals are not to be played in the Tavern...if you have one and come into the Tavern you are very likely to be 'rivered' (as Qijdi terms it) and the river is no safe place to be swimming. Dashing in and doing animal things for very limited periods are acceptable and if you have a sentient animal character talk to me personally; I may make exceptions on a case by case basis. On my own judgment. 7) No child characters under the age of 12 allowed in the Tavern unescorted. People entering the tavern with character types that are not allowed will be asked to change their character to suit the setting. This will include characters determined by the Magi to be in bad taste...rotting corpses, zombies and similar things are included in this. An IC attempt will be made to deal with situations that provide for such a resolution. Anyone insisting on staying after being asked or IC made to depart will then be in peril of crossing the line into OOC Disruption of the Setting and room. Remember, at no time does character concept, alignment, or personality justify a violation of the CoC. Confrontation in the tavern is allowed to a point. In general, verbal confrontations are fine, baring steel is no big deal, and tossing a drink in someone’s face is okay. Actual fights are limited to a single blow such as a shove, drink to the face, punch, etc and then they must either end or be taken outside or stop right there. Fighting includes things like food fighting as well although this may be allowed under certain circumstances..see above. Take it to the Arena if it is going to get into weapons play or serious fighting of any sort. Barroom brawls are right out. The Tavern is protected by various wards and dweomers. You cannot burn it down, it self repairs most things, and it gifts the staff with True Sight. It will also allow even non-magic users to toss people into the river. Being tossed into the river can be a tool for play, the usual usage, or a nudge to curb certain behavior. Staff isn’t going to allow certain things and they have tools to deal with it. Being tossed in the river or bathed by Beeg are two of these. Another would be Fang and Grip. That being said, you should not be thrown into the river for no good reason. If a dispute arises, logs will be checked to see what happened. We will hold our hosts accountable for their actions as much as we hold you accountable for yours. Siani [/QUOTE]
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